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Ancestro's Calling

  • Last updated Mar 7, 2015 (Undertaker Nerf)
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Wild

  • 12 Minions
  • 17 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7580
  • Dust Needed: Loading Collection
  • Created: 3/7/2015 (Undertaker Nerf)
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  • Total Deck Rating

    6

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My attempt at the Ancestro's CallMalygos combo deck.  I found in other versions there were to many small card draw minions.  I've replaced those with giants and Doomsayer.  The goal is not to always have the Maylgos combo go off, but to slow down the early game with doomsayer and Mana Tide Totem (since these are always high priority targets) then start dropping large threats, either from Ancestro's Call or the giants becoming cheaper.  

The deck is a lot of fun and can be a good challenge.  It's not obvious all the time what you should do each turn.  One thing I've noticed is you can't be afraid to spend your spells and you can't be afraid to just totem and pass.

Good luck.