Top 10 Legend Mech Control Madness (70% Winrate!)
- Last updated Mar 7, 2015 (Undertaker Nerf)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3680
- Dust Needed: Loading Collection
- Created: 3/3/2015 (Undertaker Nerf)
- Brohanro
- Registered User
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- 5
- 12
- 26
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Battle Tag:
Slothslayer#1208
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Region:
US
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Total Deck Rating
431
Hi my name is Brohanro (battletag slothslayer) and I would like to share with you guys my latest deck. I'm currently laddering at ranks 5-4 with this deck and am a 4x legend player. I've hit legend every season since gvg. My favorite class has always been rogue but I was getting board of the same old archetypes. Inspired by hyped's success I decided to make my own mech rogue deck. My deck significantly differs from hypeds deck by like 7 key cards. Currently my winrate is between 65-80% (read below to find more stats). I hope you guys enjoy my take on mech Rogue with the key being this a midrange/control deck despite its ability to rush down your opponents.
MATCHUPS
Mech Mage- 60%
Midrange Hunter- 70%
Face Hunter- 75-80% (surprising but its mainly cause you can race them faster)
Demonlock- 70% (play aggressive, get value, maintain board control till you can burst)
Handlock- haven't faced one yet
Druid- 40% (Only really bad matchup, every druid apparently has wild growth and double innervate in hand somehow along with lore and sylvannus)
Control Warrior- 8/3 (very small sample size but that is insane! warrior normally wrecks rogue, annoytron so good in this matchup)
Paladin- 70% (paladin= easy win look for fan and flurry)
Oil rogue- 60% (they have lots of aoe so dont' start playing minions till turns 3-4 and try playing stickier minions on their drake and teacher turns)
these are currently the only decks that I'm facing on a regular basis and I've been killing it with this deck.
Mulligans for Dummies
If your a new rogue player I recommend you read this. I'm gonna keep it brief and as simple as possible.
Against Aggro
Mechmage-
Always- keep flurry, deadly poison, mechwarper and backstab
on coin keep- annoytron, si 7
Hunter-
Always keep- fan of knives, deadly, flurry, evis, mechwarper, healbot and annoytron
on coin keep- prep, si 7
Against Control
Never Keep- sprint, or dr.boom
Always keep- mechwarper, iron sensei with other mechs, prep-sprint combo
sometimes keep- si7, autobarber, shredder, backstab and annoytron
rarely keep- drake
How to Play this Deck
Rogue is one of the most complicated class to describe how to play as it is super dependent on your hand and the plan is super varied between each matchup. So these are just general tips. It will be easier if you have played oil rogue to understand this deck. So the basics, draw mechs, play mechs control early game, then as mid game approaches continue to apply more pressure. Finish off with deadly, evis, oil, etc. This is the ideal scenario. Most games you will not draw your early game mechs and that is okay! If this happens to you don't panic it happens in many games. When this happens, you generally just control board and you will likely draw into your mechs. Then in mid to late game drop a bunch of them at once and pressure your opponent but don't be stupid and play into obvious AOE. Rogue has so many comeback methods, the most powerful of which is blade flurry. Use removals wisely, especially vs mech mage, pali, and shaman. Another situation that will eventually occur is that you will draw well and spit out a bunch of mechs, control the board and pressure the opponent but you are running out of steam without Dr.boom or sprint in hand. At this point you gotta go Ham. Go face and make only super relevant trades. Annoytron is your friend. He will guard your creature while you smack face. Many games you will need to make akward mana plays or overkill creatures, don't be the mayor of value town, don't hesitate in making these plays if you think these are correct.
Meta Slots
if your facing lots of control +1 iron sensei -1 spider tank
if ur facing lots agro add a backstab and cut a harvest golem, iron sensei, or spider tank
Statistics- Rank 12 to Legend 9
88-41
68.2% winrate!
I hope you guys enjoyed my first deck write up and I hope it helped. If you like the deck and/or the write up please click on the +1 button.
Thank you and Enjoy!
Link to the Warlock deck? :-D
Why 2 sprint? If this deck is going to the point of needing 2 sprint, I would say you have lost the game, it is midrange, and not a control.
double sprint is actually not bad when u have me h warper helping u spew out those mech..
You havn't get the idea , the fact that it have 2 sprints , it's for assuring having one of them . And versus slow control is completly op , if you play the two of them or having one played on turn 4 , you have almost win versus control . Don't forget that this deck have the same amount of burst than some decklist of Oil rogue , so the 2 sprints can actually allows you to searching the kill even if "in your role of midrange" you have lost your board. And mind it but the Oil decks can not , at least at my think, be reffering to as "control" , they can "race" hunter in damage , so ... It's more than a combo deck , with really good aoe and burst damage cumulated.
Midrange decks can't have card draw? Since when
They can, but they don't need a lot of it, because they are not supposed to go far in the late game. And this deck has a lot of draws.
Brohanro what card would you swap for Trade Prince Gallywix?
I just happen to have one ...
Auto barber maybe
Also what do you think ofBlood Mage Thalnos for this deck? It feels like SD can be useful for AOE?
Dream opening of Turn 2 mechwarper in to iron sensei + annoy-o-tron with sensei's boost going to annoy-o-tron. Would troll again. +1.
Edit:
After playing this deck more, I really like it. I've been seeing a lot of face hunter lately on the ladder and this deck punishes them hard if you can get a blade flurry with poison. Some versions that run abusive, wolfrider, spiders, and clockwork/leper are being played. They get destroyed in 1 fell swoop by a fan. Try to keep your prep + oil combo for the end game. You do not need to keep flurry for end game, use it to get a good clear. They don't run taunts, so you can hit your daggers to face over 2 turns most of the time and be ok. They also don't typically run card draw, so your sprints could straight up win you the game.
I try out a lot of different decks on this site, and very rarely do I leave any comments, but I'm having a real blast with this one. I mostly play arena, but switch to constructed when I go on tilt and run out of gold. I had 120 gold worth of Rogue quests waiting, so I tried this puppy out and didn't drop a game from ranks 19-15. Given, this was only five or six games, but the combo potential and synergy (Iron Sensei <3) in this deck is uncanny. I burned through a Ramp Druid, Mech Mage, Control Warrior, Hunter, and one or two others that escape me.
Now, it isn't terribly impressive going on a tear through these ranks, and I typically play at the lower ranks (what can I say, I've been doing well in arena this month), but what I found of note was the fact that my longest game went to turn seven or eight. My LONGEST game. This deck certainly has the potential to control long games with Rogue's ever-present quality removal, but I wanted to testify to it's ability to end games quickly as well. Overall, I had a really pleasurable experience with it and plan on coming back when the gold dries up again, so keep the list up to date for me!
I really missed Rogue after the Gadgetzan nerf, and the Oil archetype has never really appealed to me, but I think with your deck, Valeera may just sit atop the throne again (at least in my book). Thanks
UPDATE:
I played the deck again today to finish another five-game Rogue quest. Once again, I won all five, but this time I had a game go to turn nine. Kappa
I had hoped the other day wasn't a fluke and that when I came back to this deck I would have the same luck. I did. This time around I beat a control Priest, another Rogue (using a very similar deck!), a Paladin (strange deck), a Hunter, and something else I can't recall. Again, this is a great deck and I'm really having fun with this game playing it. Thanks!
Probably cut fan for a harvest golem or spider tank. I like fan cause it's the only aoe cycle.
I HATE VAN CLEEF lol. Never like him in my rogue decks.
Unbelievable against hunters and mech mages but hard to keep up with heavy control decks. Still so much fun!
Any suggestions for dealing with Dr. Boom and Rag? I can typically maintain board control through the midgame, but then I have absolutely no answers for the big guys. Curious how you handle them without BGH.
U gotta play hyper aggressive vs priest. U want to deal a lot of damage so look for Sensei, evis (for cultist), poison, warpers, and shredders
Just made this deck becuase i had the extra 200 dust to make the senseis, and played 1 game with it in ladder against a mech mage (I won), Jesus is this deck fun! I'll probably play this deck a bit more to see how it does, but i definitely already like the deck.
Question: have you considered swapping Harvest Golem with Flying Machine or Demolisher? I'm strongly considering the experiment. Note my other changes below which have yielded very positive results for me. I am currently on a win streak from Rank 8 - Rank 6.
I also swapped 1x Azure Drakefor 1x Trade Prince Gallywix which maybe I just feel like I have to do because I unpacked him ;)
Another change I've found to make the deck more consistent was swapping 1x Piloted Shredder for 1x Arcane Nullifier X-21.
At first not having Sap in this deck really made me struggle. I'm still not sure I'm 100% okay with it yet, but I'm giving it a shot because it's hard to argue with the creator's results! ;)
I would play Gallywix if I had him :P, flying machine and demolished are just awful in my opinion, arcane nullifier seems interesting