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[Legend] Budget Mech Mage, Boom & Jeeves

  • Last updated Feb 26, 2015 (Undertaker Nerf)
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Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2760
  • Dust Needed: Loading Collection
  • Created: 2/26/2015 (Undertaker Nerf)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    107

View 10 other Decks by bjorn_77
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Hi,Second deck I'm uploading here, and it's been a few seasons since I went for the grind to Legendary. I won't bother writing a detailed guide, as by now everyone knows how to play Mech Mage. What sets mine apart is the lack of Archmage Antonidas (as I simply don't own him), and Loatheb. Instead, I've included 2x Jeeves which addresses the issue of these decks running out of steam. The extra card draw keeps the deck competitive against control decks and as your opponent's hand is usually full, they will benefit less. Obvious Jeeves is best played when he's the last card in your hand.
The deck does well vs. other mech setups, like shaman and the Mad Scientist, Mirror Entity duo destroys most combo druids. The deck however, is very weak against mid range paladins.