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Control Mage

  • Last updated Feb 15, 2015 (Undertaker Nerf)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7440
  • Dust Needed: Loading Collection
  • Created: 2/15/2015 (Undertaker Nerf)
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  • Battle Tag:

    kkbubble

  • Region:

    US

  • Total Deck Rating

    77

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tho overall goal of this deck is to control the board until the late game, when you can play some big cards and win. Right now i feel like mage does that the best. the fireballs hero power saves your health, which a warrior's weapon and a druid's claws don't. 

Early Game

we have some nice cards to help us here, lets list them.                                                                                            

1) zombie chow: this card should be mulliganed for against most matchups, best early age minion for control decks. 

2) flamecannon/frostbolt: the reason why there is only one of each in the deck is to give the deck more versatility, frostbolt for when you need to kill one particular minion, and flame cannon for when theres only one minion on the board or it doesn't matter what dies, but something needs to. 

3)explosive sheep: our early game board clear, its pretty self explanatory. i would say that it's best to play this and fireblast it against 3+ small minions or 2 big minions

4)mad scientist: get those secrets out for free! 

Midgame

in the midgame you use your spells and secrets to control the board until about turn 5/6. use your fireballs freely, they aren't the win condition. however they are your only 2 fireballs since we have no Antonidas. 

1) water elemental: this card is your best friend.

2) explosive sheep: this card is still very good in the midgame.

lategame

most of our lategadme is pretty typical so instead let me explain what's out of place 

1) blizzard: when flame strike is too much or doesn't buy you a turn. 

2) Sneed's: if this draws the hex/poly its not that bad. then ragnaros can go out free.

3) No Antonidas? it just doesn't really fit that well in this deck. not enough cheap spells. 

4) what is counterspell doing here? its a very underrated secret. most of the time it gets insane value, like getting a flame strike, shield slam, implosion, etc. 

Other Cards to consider

Owl: silence is always pretty good

TBK/Harrison: if you run into taunts/weapons a lot 

loatheb/an extra azure drake: if you don't need the halibut than these are good replacements 

 

I've had very good sucsess with this deck so far, and i encourage you to try it out.  Thanks :)