Copy Control Mage
- Last updated Mar 27, 2015 (Undertaker Nerf)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 9440
- Dust Needed: Loading Collection
- Created: 2/2/2015 (Undertaker Nerf)
- user-16125172
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Battle Tag:
TheNool
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Region:
EU
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Total Deck Rating
33
This my GVG-take on a control mage: The Copy Control Mage.
Top ladder results: Rank 4 + 1 star
There main mechanics are:
Sludge Belcher +Duplicate.
Echo of Medivh + Antique Healbot
And of course [card]Kel'Thuzad[/card] with Sylvanas Windrunner, Cairne Bloodhof or [card]Sneed's Old Shredder[/card] on the board!
Rare mechanics:
Sylvanas + Fireball
The medivh will keep your hero alive, so if possible save medivh til turn 9 healbot combo.
When you have boardcontrol, an early medivh might be very beneficial. Copying Cairne or Sylvanas for instance.
Do not play extra small minons like Zombie or Mad Scientist when Dublicate, Sludgie is on board!
Mulligan for Zombie and Mad Sci in all matchups.
Possible to keep Mirror Entity against Druid, but not with Mad Sci on hand.
Keep Sheep against aggro, obviously.
Matchup considerations
Warrior:
It's often a useful idea to copy your BGH.
Paladin:
Save Flamestrike for Muster + Quatermaster combo.
Rouge:
Usually the hardest matchup, due to Sap bypassing Sludgebelcher/Duplicate
Mage:
Mulligan for aggro, mech mage. If it's freezemage or mill mage. Healbot Medivh combo mostly wins the game.
Hunter:
Do not mullgan sheep or healbot. Healbot is very useful to make Hunter run out of steam...
Priest:
Seize board control but don't over extend into Auchenai + Healing. Always expect Mindcontrol so don't play Sneed or Sylvanas unless you have Polymorf in your hand. KT kan be played anyway, if it gives ju a lot of value the same turn. This matchup often lead to fatigue so try hard to be able to copy your Healbots.
I'm wondering why there are no Snow Chuggers, in this deck. Its perfect control vs. Rogue/warrior and to some extend Druids.
Well, if you want to take Snow Chuggers then what you suggest kick out from the deck? Also I think you prefer to duplicate big minions and not just 2/3.
But maybe you are right about freezing and Water Elemental like a fourth drop can be really good.
Once I had game vs. Combo Druid and I had 13 health, but my next move is lethal. So I used frostbolt to his face, unfortunatelly he had Innervate and double savage roar. So he killed me anyway.
Well, I really like Flame Cannon because it helps to deal with such minions like Shade of Naxxramas, Dark Cultist, Azure Drake.
For the for mana you can also kill minions with 5 health using your hero power. There is similar card Bom lobber, but it costs 5 mana.
I am wondering how Troggzor the Earthinator will work against Rouge. But Unfortunatelly right now I don't have it in my collection.
I am also thought about idea Duplicate Sludgie and Kel'Thuzad.
Here is my deck http://www.hearthpwn.com/decks/186608-duplicate-kelthuzad
How do you play against Priest? It's not so easy to play around Mind Control and usually he steals good cards.