[Tesla] Oil Rogue
- Last updated Feb 13, 2015 (Undertaker Nerf)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3520
- Dust Needed: Loading Collection
- Created: 2/1/2015 (Undertaker Nerf)
- MBK_Tesla
- Registered User
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- 8
- 8
- 23
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Battle Tag:
Tesla#2190
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Region:
EU
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Total Deck Rating
589
Hello guys, its me once again with a new deck that I found really good and really consistent. The goal of this deck is to clear the board and heal untill you can burst the enemy for 20+ dmg in 1 turn, its basicly what the old Miracle Rogue did but this deck does it in a different way.
The thing that makes this deck super strong is the fact it doesnt really have any counters... except Control Warrior, but you can deal with that aswell if you get a good hand.
If you guys are interested in some more information chech out the Deck Talk i did with TheChiv
Lets go over some matchups with this deck
Control Warrior - The hardest matchup in the game, if he gets to a huge amount of armor you cant deal that much damage. After cutting Assassins Blade this matchup is based on trying to get Violet Teacher and Control the board, its a super hard matchup but its still winnable
Face Hunter - Not that popular right now (thank you lord for that. A super easy matchup, you have a lot of heals for his direct damage and more than enough damage to deal with his minions. There is basicly no way for him to win. Watch out for Unleash if you have a lot of Violet Tokens
Midrange Hunter - Not as easy as Face Hunter but still fine, with the Undertakernerf this matchup is not as hard as it used to be since you can clear the Undertakers with Eviscerate,Backstab, Si:7 ....
Just try not to waste your removal and you should be golden.
Fatigue Mage - This matchup is really good if you get a good Blade Flurry on his taunts, try to save your Sap for his Doomsayer or when you have lethal. Just try to build up and burst him in 1 turn
Early Aggro Decks - There are way too many to write a matchup for every single one. Just use your AoE clears early and you should be able to win if they dont get a crazy start. Not much to talk about you are favored in every Aggro matchup.
Paladin - Mulligan for the Fan of Knives for his Muster and just wait for your combo, if its Aggrodin than you should be able to shut down his early game. Save Sap for his Tirion and for when you have lethal.
Handlock - Save your saps for when you have lethal, this matchup is about 50-50, depends on the draws entirely. Save your Saps for his taunts and try to make use of your Oil + Southsea Deckhand combo
Druid - Midrange Druid is really hard to play since they can kill you turn 6-7 with 3 minions on the board and Savage Roar, try to clear everything you can and stay above 14 turn 7 if they havent used Innervate, 9 if they have. Ramp is kinda easy to beat, try to save your Sap for his Ancient of War since you can deal with his other taunts kinda easy.
Shaman - Just clear everything you can and make sure they cant combo you down, max DMG they can do from hand is 18 but thats usually not gonna happen since they will use thier Rockbiter to clear your stuff. An okay matchup for you.
Priest - 80-20 for you, its super hard to lose since his deck is only removal and you have nothing for him to remove, just build up your hand and burst him down
I dont think I need to go over the cards because there isnt really a lot of explaining to do.
The main combo of the deck is Southsea Deckhand, Hero Power, Oil, Blade Flurry, its 9 mana and it does 13 damage, its not that impressive for a 4 card combo but it has a Flamestrike included. If you add a Deadly Posion to that combo it becomes 17 Damage and does 6 damage to everything on your opponents side of the field which is more often than not enough to clear his whole board and win you the game. Using your Deadly Posion or Oil on your Assassins Blade will do between 20 and 24 damage to your opponent for 6/9 mana. This deck is really consistent and I currently have about 70% win rate with it on the new patch and 65% win rate on the pre Undertaker nerf patch.
If you dont have Bloodmage Thalnos you can replace him with Kobold Geomancer, its in this deck for the spellpower more than the draw, you have plenty of draw, and if you dont have the Sabotage you can replace it with another Shiv
Hope you guys like this deck im having a ton of fun playing it and it really reminds me of the old Miracle Rogue that we all love. If you guys love the deck feel free to check some of my other decks and follow me on Twitter where i post my deck updates and much more https://twitter.com/MBK_Tesla
CHANGELOG: I feel like the Harrison just ruins your game when played on the assassins blade so I took it out for another oil, some people advised me to put in Loatheb and after some play found it amazing as well as 1 more Sprint in favor of the Shiv
Its about 50-50 vs those rush decks, the only thing i hate right now is the "new" rush hunter, its a really bad matchup
Would it be a good idéa to add in goblin auto barbers? and take out maybe the ring farseers or 1violet teacher + ring farseer?
Violet teacher is one of the best cards in this deck, no way I would cut it for a 2 drop. The teacher is how you win against the tough control MUs. I really like the ring farseers, because you almost always want to play hero power turn 2, and you can't play auto barber in till turn 4 to get value. So the barbers need to wait to do anything, they end up just being awkward and hard to play. All that trouble for 1 attack is not worth it. But if you really like the card try running just one, two would not be worth it.
Ok thanks
I actually think Barber is a fine, if not staple, minion in Oil decks. It provides a solid body and still gives you a nice bonus that can be combined with Flurry. It's also a cheap combo activator, so I think it definitely has a place in Oil decks.
Would you say using Sap on a Mech Mage's Piloted Shredder (assume only card on field) would -generally- be a good play? I mean, there are likely too many situational factors here but I am wondering something along the lines of "For 1 card, is it worth the sap to destroy his tempo?"
I ask this as out of ~20 games that I tried this deck last night, this happened to me 6 times if I recall correctly (I tended to mulligan for sap and SI:7) and only lost to that deck once. I'm sure my results are just standard variation on RNG, but I truly do like this deck and am trying to figure out my mulligans on a per-deck basis right now. Thus the question above ^^
Yap, thats a really good sap target, Yeti is also a really good sap target, it basically wastes the turn for him
Yeah Sap against a turn 4 shredder is a good play. Because Mech Mage is aggro deck, so if they lose the board they lose the game. A lot of it has to do with tempo, which is like the speed and flow of the game. You really only want Sap in the mulligan against Druid, and against a Control deck you want to save a sap for the late game. Sap is weird card, using it right wins games however.
Basically keep your spells against aggro, and your minions against control decks. Sprint is really good vs Warrior and Priest, and Sap is good against druids. Against Mage you need Blade flurry, and Paladin Fan of knives.
You could also Sap things like Earth Ele, Highmane, etc. and that could win you games! :D
Hi, i'm not sure if i should play Antique Healbot or Shade of Naxxramas. And, can Dr. Boom fit in this deck?
Boom could work, I guess you could take out one of the cheap spells
Hey, i tried this deck and i absolutely love it, but I Swapped Loatheb for Cairne or Sylvanas and i feel it's way better, since they are extremely sticky and can help you in difficult situations... Loatheb is just too easy to kill in Late game
The point of Loatheb isnt that much to stick, its the fact that you get a 5/5 for 5 and he cant use more than 1 spell the following turn, and if he wants to it will take up his whole turn, Loatheb is the pause button for a turn, a solid 5 drop if he has a clear board and is sticky if played on an empty board so you get an instant Oil target, I would rather play Piloted Shreeder than Cairne or Sylvanas so you can put that in
I'm a huge fan of Loatheb aswell, it's just a great card in this meta. It will save you on turn 9 against a combo druid, or even stop a Muster combo on turn 8. This deck has so much burst, that living for one more turn wins the game quite often.
Loatheb is played for the Battlecry, not as much for the body. Usually Loatheb is better in decks like Oil
The fact that you can get a 3/5 and 2x1/1 withPrep+Something on turn 4 is just huge, it can win you the game right there, that card is just amazing in so many matchups, had a lot of games where I would have 2 of them and just play spells and trade with the 1/1, its a sort of a win condition on its own, atleast it delays for a super long time for you to get the combo you need, just an amazing card in this deck
I've run into the same issues as shin1ng. One teacher is great but two feels like overkill most games. I'm thinking about replacing one of them with some kind of tech card. Any reccomendations for the current meta? I was thinking mabey BGH to help deal with Dr. Boom or Harrison Jones to help with hunter and warrior.
I'm also thinking about replacing Thalnos with a Kobold. I know the card draw makes thalnos a better card, but with the popularity of mage right now he seems to die too easily. It feels like most games I would be better off dropping a 2/2 and having a chance to backstab his mechwarper than a 1/1 that is just going to get pinged away. What are your thoughts?
If you don't want to run two teachers, I highly suggest running one Shredder. It fills the same purpose, and is a sticky minion for your oil buff. Right now I'm testing two Shredders and one teacher, and its working well for me.
This deck is super hard to play in a right way and wouldnt recoment it if you're new to the game or new to the Rogue class, you need all of the cards to play this deck, there are some variations in Southsea Deckhand and Healbot which can be replaced with Shade of Naxxramas, Piloted or you can take out 1 Sprint for Auctioneer but thats pretty much it, this deck is as is and has about 27 cards that are must have
How is the mech mage match up with this deck?