+1
Favorite this Deck

Weapon Midrange (mostly aggro)

  • Last updated Jan 30, 2015 (Undertaker Nerf)
  • Edit
  • |

Wild

  • 13 Minions
  • 8 Spells
  • 9 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 11120
  • Dust Needed: Loading Collection
  • Created: 1/30/2015 (Undertaker Nerf)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    3

View 1 other Decks by Sleina
BBCode:
Export to

Hello guys today I'm gonna show you a midrange (mostly aggro) warior deck.

It's a deck that you can play as a control but I don't recommend this because I build this deck for hit to the hero with your weapon as much as you possible.

Strategies :

<pre>Use zombi chow for control for 2-3 turns (If You don't have weapon keep using if they don't died yet). Keep inner rages and warbot. Combo them if you can.If the opponent played a minion that it can buff himself, DESTROY IT. DO NOT THINK ABOUT GO FOR HEAD. You can play Spiteful smith when you have weapon in your hand. If the opponent doesn't kill it play your weapon and get spiteful smith enraged.

</pre>

Synergies :

<pre>Blingtron 3000+Harrison Jones: That is a really good combo. But you will have to USE THAT WEAPON'S FIRST ATTACK FOR COMTROL. Because these minions aren't have got much health. So you should protect Them.

Grommash Hellscream+Inner Rage/Cruel Taskmaster: I will not say anything about that.


These combos will work. There are combos that I didn't write here because these combos are familiar with grommash combo. Of course you can make combos. </pre>

Why Run :

Inner Rage:  I run that for getting some damage from minnions.

Upgrade:  For using weapons for a bit long time and damage. But I don't recommend that combo (Weapong+upgrade) in one turn if you are in or passed 5 mana. Careful about Harrison Jones.

Warbot:  You can get some damage with this in early game. If you can enrage that do it and go for head. But use just one enrage card for this.

Zombie Chow:  I run that because get rid of the self-buffing cards.

Fiery War Axe:  I don't think I should speak about this.

Heroic Strike:  You can get some damage for head at late game or et some minions at early game.

Rampage:  you can use it for getting some damage. Or protecting the minion when you killing a minion.

Cruel Taskmaster:  you can use it everywhere that you want.

Ogre Warmaul:  That is not a good card but you can still use it for hitting to face when opponent haven't got minions.

Arcane Golem:  You can use it for finisher. You can replace it with  Leeroy Jenkins also.

Death's Bite:  It is strong weapon. For aggro and control either

Mortal Strike:  You will get really much damage because I don't run sludge belcher or Sen'jin Shieldmasta. You should use this to face because your opponent's health will low when you are using this under 12 health.

Arcanite Reaper:  Really Strong weapon. No need to discuss.

Blingtron 3000:  Well that is an interesting card. you can't see more of this. But I ran it because getting a weapon and if you combo this with harrison, you will get damage for free and cards.

Captain Greekskin:  You don't need it really much. You can replace this with Sylvanas if you want to be more control, you can replace this with mortal strike if you want to be more aggro.

Harrison Jones:  That is a really good card. You will get cards even your opponent can't use weapons (Combo with Blingtron 3000). 

Spiteful Smith:  This card isn't using on decks but this is a really good card too. Since you are a weapon warrior you can use it for control and enrage, then got to face with the weapon. And the good thing is you can play it if you haven't got minions or weapons.

Hogger:  Well this can be an interesting card for this kind of deck. First of all, you can replace it anything you want but I don't recommend it. Because you need taunts for late game. You will get too much damage and you should protect yourself. Hogger will do that for you.

Iron Juggernaut:  This is a midrange deck so you may haven't got enough damage. This card will do that job.

Gorehowl:  You must use it for head. You have 17 damage with juggernaut so you can afford 13 damage in 7 turns. If you can't the second gorehowl will rescue you.

Grommash Hellscream:  No need to say anything.

Thanks for reading this and if you have suggestions or questions, you can add me : Sleina#2532

 

<pre>

</pre> <pre>

</pre>