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Token druid 2.0

  • Last updated Jan 21, 2015 (GvG Launch)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7160
  • Dust Needed: Loading Collection
  • Created: 1/21/2015 (GvG Launch)
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The idea for this deck came to me when I grew tired of hearing everyone saying that Dr. Boom needed a nerf because of it'sawesome value, 9/9 for 7 mana! I thought, then why nobody runs onyxia then? Not even token druids? After all, it's up to a 14/14 for 9 mana and it gets much higher than that if you buff those whelps the net turn...

So I tried it. This is the first iteration and it seems to work well, but I am sure it could do with many adjustments. Also Malorne doesn't really fit in there, I just happened to have it and thought it was good enough to be in the deck.

So far I've noticed that it is extremely easy to replenish your board every turn. Sea giants are very easy to put in play and when combined with Dark whispers, they can pretty much be treated like more onyxias. The deck could probably use 1 more Dark Whispers but I only had one so I didn't try that. Piloted Shredders are great but somewhat unreliable, they could probably be swapped for Sludge Belchers or Silver Hand Knights.