Divine Paladin (Team Archon's Hosty/Firebat Deck)
- Last updated Dec 17, 2014 (GvG Launch)
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Wild
- 20 Minions
- 6 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 9520
- Dust Needed: Loading Collection
- Created: 12/17/2014 (GvG Launch)
- Quickstero
- Registered User
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- 4
- 27
- 35
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Battle Tag:
Quickstero#1496
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Region:
US
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Total Deck Rating
171
Welcome everyone to Hosty/Firebat's Token Paladin Deck. Hosty used this deck to sweep his opponent recently in the Heroes of the Cards tournament. This deck is a part of my weekly Meta Report post on Reddit (link below)
Quickstero's Meta Report Week #2:
http://www.reddit.com/r/hearthstone/comments/2plry3/quicksteros_meta_report_week_2/
Anyways lets move onto the actual deck! This Paladin deck is more a more token-centric deck with some Divine Shield flavor.
Important Cards:
Blood Knight - This is the MVP of the deck. If your opponent can't answer the buffed Blood Knight then it can win you the game single handily.
Equality - This is important because you only run one. Use it wisely!
Quartermaster - One sure way to flood the board is Muster for Battle + Quartermaster. for 8 mana it creates a solid board presence.
Enhance-o Mechano - this is a strong late game card. It synergizes with Blood Knight and with the huge boards this deck creates.
Match-Ups
(Work in Progress)
If you have any questions in the meantime, leave a comment!
How is this in the new season?
Outdated possibly, considering suddenly I never ever see it?
Don't have Coghammer yet; can I use my Swords of Justice as temporarily replacements?
It won't be bad but Coghammer synergizes with Blood Knight so it won't necessarily be as strong of a replacement. Be sure to manage your SoJ charges so that when you play Muster for Battle you have 3 or less on SoJ. That way the dudes that Muster summons get the remainder of your SoJ buffs before the Light of Justice weapon is equipped.
Muster into Quarter into Enhance-o. GG WP
too hard combo :o
I get this combo in about 15% of games with a deck similar to this. But the whole deck concept is about tempo, so it's not super uncommon to have Enhance-o in hand by the time you are near lethal and have enough minions on the board to play him.