+1
Favorite this Deck

Aggro with actual card draw.

  • Last updated Feb 2, 2023 (March of the Lich King)
  • Edit
  • |

Wild

  • 18 Minions
  • 7 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Pain Warrior
  • Crafting Cost: 5160
  • Dust Needed: Loading Collection
  • Created: 2/2/2023 (March of the Lich King)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    30

View 21 other Decks by Boozey
BBCode:
Export to

Play the green card and go face.

One of the main strengths of this deck is it's ability to consistently curve out smoothly.
-  T1-Trogg T2- Embers of Strength T3- Weapons expert T4- Outrider's axe is usually pretty common and sets you up for the mid game pretty well.
-  T-1 Sanguine Depths into T-2 Crazed Wretch to hit the ground running, in this particular list, I'd only "save" my wretches for particular matchups if I think I'll need a surprise lethal. We want to try our best to force our opponent to respond to us.
A con to this deck is it can be a little tricky to pilot in a super diverse pocket, it's better when your local pocket meta is tighter.


Avoid trading unless there's some spicy synergies, or you can EASILY protect an important minion, over-trading without an Anima Extractor might cause you to fall short on your damage.

Coin + Anima extractor on T1 is usually a good play.  Even an extra 1/1 on a 2-mana minion can be huge when your opponent only has 2-3 mana to work with, and the buffs add up faster than you'd expect. (28 attack Wretch was my highest within the last couple days)

My biggest gripe with the usual netdecked version of enrage (irony not lost here), is always running out of cards and being forced to concede T6 when your board gets cleared, so I threw in Outrider's Axe instead of the new buff hammer, this deck can run away with games and win by T6-T7 anyway, we don't need to go all in on self damage.
With the above point in mind don't forget that Outrider's Axe can also be 9 (or up to 16) face damage, and is often a key part of our pressure tools.

Speaking of not going all in on self damage synergies, if you can set up a board of Anima Extractor + Armoursmith + Acolyte and maybe a couple Troggs, your opponent will often rope out trying to decide what to target first.

Don't play Battle Rage 2.0 unless it's very cheap, I aim for 0 (spicy) - 2 (white person spicy) mana, though I would still consider 2 to be a lot in some MU's

Stormwind Freebooter might seem like an odd choice, but it's a great tempo tool on curve, it also acts as a bit of surprise damage from hand that requires 0 additional synergies, these two used to be my "flex spots" but for the purposes of this deck, not a lot fills the void better than these 3/4's.

Amoursmith might be better as Crooked Cook, but between Weapons expert, Acolyte of pain, Light of the pheonix, Outrider's Axe and a single Forged in flame, we don't need card draw as desperately as other enrage lists.

Bash is basically just this decks version of quick shot/frost bolt/darkbomb, it lets us get that last little bit of damage overtop of taunts. Every once in a while the armour is relevant.

Try to play Hero Rokarra at the first chance you can, her hero power is way better than Garroshe in this type of list, and 10 damage over 2 turns (with much higher potential) isn't something to sneeze at.

No Olgra/ Astalor? I'd probably have tried slotting them in but I haven't spent a significant amount of money on this game since WotOG so Actiblizz can sugma.

Mulligans:

1-drops.
2-drops. (I only keep Wretch if I have a T-1 Depths)
Weapons expert, and maayyyyybe Freebooter if the mulligan isn't looking too hot.
I usually would never keep Outrider's axe, this isn't the Barrens anymore.