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[FiAV] DrekThar SMOrc Hunter

  • Last updated Dec 13, 2021 (Fractured in Alterac Valley)
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Wild

  • 9 Minions
  • 18 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Face Hunter
  • Crafting Cost: 5040
  • Dust Needed: Loading Collection
  • Created: 12/13/2021 (Fractured in Alterac Valley)
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  • Total Deck Rating

    6

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I hit legend playing this deck and most youtubers arnt posting any face decks or some cheap-ish decklists. This is fairly budget; assuming you went Horde and opened Tavish. Do you need to craft either of them to play this? Tavish yes, DrekThar not so much but he helps the deck not be as clunky so you can draw more burn by thinning out the deck even if the stuff he brings out is 2/1's or cleared.

 

EDIT: Added a bit more footnotes on the classes I missed and playing Legend ladder for a bit. Trogg is usually really good but Arcane Anomaly is just as good in some situations better since he get past the 3 health and 5 health break points easier then a Trogg.

[Warrior]

Mulligan for the Weapon and Peasant. Its Pirate Warrior and they dont have a consistent answer to a turn 1 Peasant. The weapon HK on 2/2's and you can build up stacks on any minion they place trying to slow you down.

If your playing against Hard Control Warrior, Good luck drawing Tavish and some how pulling through.

[Shaman]

Same as Warrior but the Iron Deep Trogg is actually useful in the matchup. Actually a difficult match up if they have an answer to your Trogg or early game. They're probably still favoured even if they disrespect a buffed Trogg cause freezing your board for 2 - 3 turns is enough to stall your chip damage.

[Priest]

Mulligan for Trogg or Drekthar. Hoping they dont stabilize before turn 8. Priest is bad (IMO) and even if they do survive you can grind them out with the Tavish hero power.

[Mage]

Kinda the same with Priest but they actually play minions. 2/3 that Freezes is really good against the deck but most of the time you can get under them unless they meme'd really well. Both big and Mozaki OTK early game is similar and plays out the same.

[Warlock]

Blizzard's RP'ers favorite. Better removal then Hard Control Warrior and can be either Owl OTK or Quest Warlock. Quest Warlock is easier to beat then Owl since they cut out the self damaging cards for more draw.

Mulligan for Trogg but SAVE BUFFS FOR IT. Even if it means turn 5/7 for a double spell buff on Trogg. Past that they got unlucky and didnt have any removal; winning on turn 5 or your Trogg sticked. Most likely your playing like its Quest Mage and not playing any minions and having them waste removal on their own minions to stay alive.

[Paladin]

Free win. Get the weapon, Wound Prey or Trogg and you can easily win. They sacrifice to much to remove Troggs and get bullied off board to easily cause of the weapon/cheap removal. If they get a win on you, you bricked.

[Demon Hunter]

Didnt see them on ladder from 5 to Legend. Most was OTK or cheating out the 8/8 rush. Dumping your hand everyone turn is enough, dont think to hard and SMOrc.

Fel DH. Its like Warlocks where you'd want to save buffs for a Trogg or Anomaly. Difficult match up due the heal and removal.

[Hunter]

I didnt see anyone playing Drekthar or my list. Which is why I'm making this Decklist. Rhinos are to slow against Warlock and Priest, Yeah they might curve out well but cause of Voracious Readers in the deck you can dump out more spells without having to worry about drawing a 2 Mana draw 1 or a 4 Mana draw 1.

Mulligan for 1 drops

 [Druid]

Both Aggro and Astral Alignment you want to mulligan for 1 Drops. But Astral keep any minion in the opening, even if its a Reader. You just want to suffocate Druids as fast as you can cause the 5/4 rush and 4/4 rush easily hold you back if you let them.

 [Rogue]

1 Drops and weapon for the mulligan. You get charges off of their 3/2's or just to keep board dominance. Main difference from Garrote Rogue and Quest is you cant just dump all your buffs on a Trogg and win easily.