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Quest/Greybough agro/control jack of all trades...

  • Last updated Oct 12, 2021 (Demon Seed Ban)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Quest Druid
  • Crafting Cost: 9600
  • Dust Needed: Loading Collection
  • Created: 10/8/2021 (Demon Seed Ban)
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  • Total Deck Rating

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I was getting bored of all the same agro decks all the time, so I thought id try to make a more slower controlish druid with the quest that ive literally never seen played even once. After a few failures i dropped a bit of the control and quest helper cards for getting out a ton of taunts with oracle till i can pull off setting up a graybough wall that most of the current meta decks just cant do anything about.

I didnt expect it to be nearly as strong as it was. I played from bronze to diamond 2 in just a few hours and it was the easiest climb ive ever had.

EDIT - Took out taunt kodos for another Brawler and Meeting stone. Meeting stone can provide so much extra fuel and value if you get it out early and behind a taunt

The strategy for it is to mulligan for one drops or hopefully Razor main and a taunt to get a very strong start.

Unless i had no 1 cost or 2 cost minions to play on coin first turn there is no need to play quest right away. The tempo is way more useful since you wont usually be hero powering on 2.

If you drop a peasant turn one and they dont kill it you basically win if you can protect it with a taunt for a while. Draw is the most important part of the deck so composting is amazing with oracle and tokens to refill instantly. The faster you can get your key cards for a greybough wall the better. On turn 6 if you can oracle, razormane, then get 2 greybough for 1 mana your chance of winning skyrockets. Even more so if you can spikeshell one, and do t again if its removed with a board wipe.

Quest is really easy to pull off if with pounce and moontouch amulet giving you tons of armor and attack to control the board. Same as Greybough, getting 2 of them for 1 mana with oracle razor is amazing, and you have the option to sparkshell guff for even more should you need it.

This deck doesnt need to always play the long control game either. Sometimes it plays like an agro deck. Get a nice board with oracle early and Arbor up obviously is always powerful. Wicklerclaw steals games as well. have one or 2 able to attack on board can be insane burst.

I might have just been really lucky in my climb, but it felt really strong unless your mulligan is all spells or something.

Anyway, If anyone has any changes they think would be better, please let me know. Im sure this isnt optimal.