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Legend - Pure Call to Arms - Rally

  • Last updated May 30, 2021 (Forged in the Barrens)
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Wild

  • 16 Minions
  • 12 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: No Neutral Paladin
  • Crafting Cost: 10080
  • Dust Needed: Loading Collection
  • Created: 5/30/2021 (Forged in the Barrens)
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  • Total Deck Rating

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Hello,

DurinsFolk here, wild player since they introduced this mode. Anyway, manage to get to legend from diamond 5 zero stars with only 4 loss. Don't have data on my deck tracker sadly, I only know how many times I lost to others players :)

The whole point of the deck is to keep control of the board with divine shield minions. The secret package allows disruption against combo deck and aggro as well (redemption for 1/1 divine shield).

Always keep Call to arms, at least a minibot or shot bot, sword of the fallen.

With the coin you can keep Lightforged Zealot, very strong if followed by Call to arms the next turn. Hand of Adal is also a keep.

Your turn 1 will usually be a pass or a secret, like steed or redemption, very strong with shotbot and minibot.

Play Oh my Yogg to prevent murloc shaman to buff his board, same for Big Priest on 5 if he has the coin or used Palm reading. Can also be good on turn 7 to deny Psychick scream.

Close the game with Lightforged Crusader. Cariel can reduce some cards generated by them.

If I had to rate the deck I would say it has very good matchups against aggro deck, it's doing ok against control decks. My only concern would be reno decks, they can just outvalue us so try to push and maybe you'll make it :)