71% - MidRange Galakrond/Rush
- Last updated Jan 16, 2021 (Darkmoon Aggro Changes)
- Edit
- |
Wild
- 16 Minions
- 8 Spells
- 5 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 13020
- Dust Needed: Loading Collection
- Created: 1/16/2021 (Darkmoon Aggro Changes)
- Klarzack
- Registered User
-
- 1
- 4
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
3
Hi Everybody
I returned to HS after a long time, I'm not too aware of the meta but this is a deck that worked for me so far and gave me many wins (many that haven't been recorded in the Deck Tracker).
Let's jump in:
Against Aggro, we need to make sure we search for openers such as Ritual Chopper, Frightened Flunky, Sword and Board, Awaken, and Rush minions. The way you play vs aggro is quite simple: you build board presence with Clockwork Goblin if you can, then you control the board with your weapons and Galakrond invocations. You have early game minions so there's nothing really that you cannot do. Key cards are: Brawl, Wrenchcalibur + Galakrond cards in general, they are all good.
Against control, you have the bombs in your favor. You plant bombs in the enemy deck, then you throw in Blastmaster Boom to fill the board when you see fit. Otherwise, you can simply play the slow game, the slower the game the better since it goes in your favor, as you have cards such as Doctor Konstantinov to refresh weapons, Claw Machine to buff minions, and Gorehowl.
How should you play this deck?
This deck relies on three main aspects.
Glakrond: you will find yourself many times that you're able to finish your opponent very quickly buffing yourself with Galakrond and attacking face. If you think that won't do anything, then control the board killing minions. Galakrond gives you +3 attack everytime you Invoke, so there you go!
Rush: Playmaker is by far the most important card in your Rush combo cards. 90% of the times you should be able to create x2 Kargath Prime on turn 7 (6 if you have the coin) by summoning Playmaker + Kargath Bladefist. In other instances, you might want to hold on to your Playmaker and use it with other rush cards. Combinations here are many to discover! Playmaker + Restless Mummy invokes x4 rush cards in only one turn! This gives a board clear. Then Clawmachine is super high value for being a common card: 90% of the time you will one shot an enemy and draw another card for yourself that's buffed up!
Bombs: You have x2 Clockwork Goblins that plant bombs in your opponents deck and set the stage for Blasmaster Boom to pop in! Wrenchcalibur will let you do two things: control the board OR go face, depending on what you prefer. All weapons combine very well with Galakrond buffs, so if you see an opportunity to finish off your enemy in one turn doing 12-15 dmg, do it! If you, controlt the board with Wrenchcalibur by planting more bombs into the enemy deck. You can buff up your weapons with Doctor Krastinov anytime you want.
Tips: Use Bulwark of Azzinoth whenever you see fit to avoid immense damage from the enemy. You can buff Bulwark of Azzinoth with Corsair Cache or Doctor Krastinov.
Last words: this deck find itself playing as an aggro, going face with Galakrond, and as a control, clearing board with Galakrond, planting bombs and benefiting from specific rush mechanics.
17 WINS - 7 LOSSES (since I started recording, but there are more wins than loses in this ratio). This is my 1st time posting on Hearthpwn and I have no clue of how to upload an image here lol to show you my Hearthstone Deck Tracker.
Hey guys! Thanks for the commments! Absolutely, feel free to make any changes. I've returned after a long time of being afk, back in 2018, and now HS has changed a lot but the game is just as fun as ever lol. I'll check out bloodsworn mercenary and scion of ruin (dunno that card) and also, the reason I like to use bulwark is to have a higher chance to survive against evolve shaman and aggro rogue :( but ofc feel free to make the deck better.
Evolve shaman should no longer be that prevalent..
The problem with rogue is that they have lots of small minions that can easily ping your bulwark. If you're gearing for that matchup, I would advise EVIL quartermaster. Gives armor + minion on board + lackey. 1 lackey can also give rush.
Korkron elite is a real gem in galakrond warrior and together with bloodsworn mercenary and awaken you can do a 19 damage burst. Just sayin ;) I like the creativity, but maybe you forgot scion of ruin? :)
Welcome back :)
It seems like a rush version of bomb warrior, such as this one https://www.hearthpwn.com/decks/1364185-bomb-warrior
I like the idea, but I feel that some cards work against eachother (like bulwark vs wrench).
Also, I would cut Gorehowl. In Bomb warrior, your finisher is blastmaster boom + bladestorm (or awaken! in this case).
I would replace it by cutting class for card draw.