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71% - MidRange Galakrond/Rush

  • Last updated Jan 16, 2021 (Darkmoon Aggro Changes)
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Wild

  • 16 Minions
  • 8 Spells
  • 5 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 13020
  • Dust Needed: Loading Collection
  • Created: 1/16/2021 (Darkmoon Aggro Changes)
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Hi Everybody

I returned to HS after a long time, I'm not too aware of the meta but this is a deck that worked for me so far and gave me many wins (many that haven't been recorded in the Deck Tracker).

Let's jump in:

 

Against Aggro, we need to make sure we search for openers such as Ritual Chopper, Frightened Flunky, Sword and Board, Awaken, and Rush minions. The way you play vs aggro is quite simple: you build board presence with Clockwork Goblin if you can, then you control the board with your weapons and Galakrond invocations. You have early game minions so there's nothing really that you cannot do. Key cards are: Brawl, Wrenchcalibur + Galakrond cards in general, they are all good.

Against control, you have the bombs in your favor. You plant bombs in the enemy deck, then you throw in Blastmaster Boom to fill the board when you see fit. Otherwise, you can simply play the slow game, the slower the game the better since it goes in your favor, as you have cards such as Doctor Konstantinov to refresh weapons, Claw Machine to buff minions, and Gorehowl.

How should you play this deck?

This deck relies on three main aspects.

Glakrond:  you will find yourself many times that you're able to finish your opponent very quickly buffing yourself with Galakrond and attacking face. If you think that won't do anything, then control the board killing minions. Galakrond gives you +3 attack everytime you Invoke, so there you go!

Rush: Playmaker is by far the most important card in your Rush combo cards. 90% of the times you should be able to create x2 Kargath Prime on turn 7 (6 if you have the coin) by summoning Playmaker + Kargath Bladefist. In other instances, you might want to hold on to your Playmaker and use it with other rush cards. Combinations here are many to discover! Playmaker + Restless Mummy invokes x4 rush cards in only one turn! This gives a board clear. Then Clawmachine is super high value for being a common card: 90% of the time you will one shot an enemy and draw another card for yourself that's buffed up!

Bombs: You have x2 Clockwork Goblins that plant bombs in your opponents deck and set the stage for Blasmaster Boom to pop in!  Wrenchcalibur will let you do two things: control the board OR go face, depending on what you prefer. All weapons combine very well with Galakrond buffs, so if you see an opportunity to finish off your enemy in one turn doing 12-15 dmg, do it! If you, controlt the board with Wrenchcalibur by planting more bombs into the enemy deck. You can buff up your weapons with Doctor Krastinov anytime you want. 

Tips: Use Bulwark of Azzinoth whenever you see fit to avoid immense damage from the enemy. You can buff Bulwark of Azzinoth with Corsair Cache or Doctor Krastinov.

Last words: this deck find itself playing as an aggro, going face with Galakrond, and as a control, clearing board with Galakrond, planting bombs and benefiting from specific rush mechanics.

17 WINS - 7 LOSSES (since I started recording, but there are more wins than loses in this ratio). This is my 1st time posting on Hearthpwn and I have no clue of how to upload an image here lol to show you my Hearthstone Deck Tracker.