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Doomhammer Face Shaman

  • Last updated Dec 26, 2020 (Darkmoon Aggro Changes)
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Wild

  • 16 Minions
  • 12 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Shaman
  • Crafting Cost: 5960
  • Dust Needed: Loading Collection
  • Created: 12/26/2020 (Darkmoon Aggro Changes)
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If you are looking forward to win surprising your enemies with 16 or more damage using the most fun weapon in the game, this is the place for you.

The deck is based on some strong card synergies:  in the early game you try to curve out and dish some damage against slower decks/ control the board against faster decks with Surging Tempest and Tunnel Trogg into Totem Golem (optimal),Cagematch Custodian(good),that tutors our main surprise tool, andDiligent Notetaker (can also be used later to doublebuff our Doomhammer or doubledamage the hero with face spells but it's important to develop a board early to start to damage the enemy hero).

Later in the game, the gameplan is to rock  Doomhammer and power it up with Rockbiter Weapon and Stormstrike, sometimes even doubled by Electra Stormsurge, while our girl Inara Stormcrash can be used  as a Doomhammer on foot that doesn't Overload, critical choice if you want to end the game next turn. Devolve is here to ignore these boring taunts and deathrattles and buffed units that we dislike to care about while we doomham faces.

After the damage developed by your early units and the doomhammer hitting hard every turn for 4 turns, if your opponent isn't dead yet, you end the game with the package of face damaging spells, eventually buffed by Squallhunter.

Managing mana to perfectly curve out with Overload is the key factor that can decide if you win or lose. The deck is for now overperfoming and brought me to Diamond 4 while still building it, mainly because no one expects the incredible burst and clear that Doomhammer provides for many turns in a row, while being incredibly fun and for sure one of my favourite decks i ever built.