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Murloc Paladin 100% WR 22-0 at EU Legend

  • Last updated Jun 6, 2020 (Second DH Nerfs)
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Wild

  • 22 Minions
  • 4 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Aggro Paladin
  • Crafting Cost: 4540
  • Dust Needed: Loading Collection
  • Created: 6/6/2020 (Second DH Nerfs)
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  • Total Deck Rating

    48

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First of all a huge thank you to GarGu0iL one of my awesome viewers who convinced me to try Murloc Pally. I altered just 2 cards from GargGu0il's list as I didn't want to play Octosari and feel Murloc tidehunters are a little weak so removed one to produce this line up. I went 8-0 on stream and then a further 14-0 off stream so far. Totally blown away by it.

Here is a little clip of us destroying a priest: https://www.twitch.tv/videos/642807568

You can check out my stream here: https://www.twitch.tv/many_faces. I stream every Friday and then sporadically in the week:

Mulligan:

Imprisoned Sungill - ALWAYS keep

Coldlight Seer - (ALWAYS If you have Imprisoned Sungill and sometimes if you think a fair few early drops will stick)

Underlight Angling Rod - Always a keep as it's such an awesome murloc generator.

Murloc Tidecaller - in the absence of Imprisoned Sungill this is second best.

Murgur Murgurgle - also a keep

Hench-Clan - potentially a keep if playing 2nd to a DH, but you normally overwhelm them either way surprisingly!

BEWARE OF BOARD CLEARS! Particularly against priest -  E.G. be sure to think about Breath of the Infinite and Holy Nova dealing 2 damage to the board. And don't overly commit if you can't buff them. Strategically make sure you keep your murlocs out of this range when these spells are imminent and ideally our important ones above the 3 damage Penance if possible. You should outrace them! It is good to time imprisoned sungills so they benefit from a buff several turns later :)