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Combo Quest w/Gorefiend

  • Last updated Jun 4, 2020 (Second DH Nerfs)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Quest Hunter
  • Crafting Cost: 13880
  • Dust Needed: Loading Collection
  • Created: 6/4/2020 (Second DH Nerfs)
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  • Total Deck Rating

    16

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Extremely fun and effective Quest Hunter deck, however, it's a little difficult to pilot.

Inspired by rusik6700's [Legend] Combo Quest Hunter. 

Lots of maths involved to determine if you have lethal. Many decisions to make as to how you should play things out depending on your card draw and matchup. Note that you can complete the main quest with the Rhino/Xizor main combo when you are at 15 minions in, or at 13 minions in with a reduced Rhino/Swarm of Locusts combo. Usually you complete the main quest before the OTK becomes available, which is why the added pressure of the side quests are nice.

The goal is to reduce the cost of Tundra Rhino (hopefully) or Xizor Prime. Possible 28 dmg OTK with hero power.

Toxic Reinforcements was added so that the quest minions would be useful if drawn in the late game while having the added benefit of quest completion, extra pressure, and use with Teron Gorefiend. It also doesn't get in the way of Swarm of Locusts, but will sometimes get in the way of your board.

Teron Gorefiend synergizes with many cards in the deck (such as 2x Xizor Primes) and the main quest, but really shines against decks that can't silence/return to hand/transform him. For those situations, I added Marked Shot to kill him on the same turn. Marked Shot is also useful outside of that role, giving the deck greater flexibility such as an extra Swarm of Locusts, Nagrand Slam, or any of the other spells really. There aren't many Hunter spells that are completely useless with this deck given all the beast synergy.

Your problem solver cards, besides Tracking, are Maiev and Veranus.

Many times vs. aggro, I find myself using Tundra Rhino earlier than later. Scarlet Webweaver + Tundra Rhino (in that order) is a great mid game tempo play and many aggro decks can't deal with them especially if they were teased out with Scavenger's Ingenuity. An early 9 dmg to the face is kinda nice, and you can afford it in situations where you don't have to trade.

Anyway, hope you find this deck interesting and useful. Give it a try and also check out the linked deck for a listing of possible dmg combinations.