Hey everyone! My name is Funki Monki and all I do is create meta breaking (hopefully) off meta decks! Today I bring to you a very unique Rogue deck that got me to legend. In fact, so unique that it DOESN'T use Galakrond ON PURPOSE! Crazy, right? This super aggressive deck was made after the most recent set of balance changes and underwent quite a few variations of Stealth Aggro. Ultimately I landed on this version which carried from Diamond 3 - Legend this season.
Here is my climb from Diamond 3 to Legend:
This is a very aggressive deck and are looking to close out games ASAP. On average you should win between turns 6-8. The first 1-5 turns is about board control. Sometimes it is best not to attack with your stealth minions right away and instead wait to use them to trade up into your opponents 2 or 3 cost minions.
Always prioritize minion damage/development over spells/weapons. Your stealth minions generally are weak and have low health so the sooner you can get them on the board and doing chip damage/trading the better.
Skydiving Instructor is actually pretty cool in this deck. Not only does it pull out your stealth minions to synergize with your other cards but it thins your deck. Thinning your deck is important because instead of top-decking that Worgen Infiltrator when you're looking for lethal you topdeck Eviscerate, thus making the deck more consistent in its job.
Sometimes Keep: Backstab (Vs. DH/Hunter/Rogue), Ashtongue Slayer (going first and have a turn 1 stealth), Edwin VanCleef (going second), Skydiving Instructor (going second and you have a turn 1 minion)
I hope you like this deck and, as always, if you have any questions or have a suggestion please comment below (I respond to all comments)!
Watch me stream live - https://www.twitch.tv/funkimonki
Daily off meta videos - https://www.youtube.com/channel/UC5JSDPfmvo1bfpG6438Qg8w