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Highlander Paladin

  • Last updated Apr 25, 2020 (Second DH Nerfs)
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Wild

  • 20 Minions
  • 8 Spells
  • 2 Weapons
  • Deck Type: Theorycraft
  • Deck Archetype: Highlander Paladin
  • Crafting Cost: 12780
  • Dust Needed: Loading Collection
  • Created: 4/25/2020 (Second DH Nerfs)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    8

View 5 other Decks by samuellima91
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Fun deck, but too fair.

DH deals way too much damage in a single turn which completely nullifies your healing capabilities (F*** Altruis, that card can burn in hell).

Rogue has infinite value and plays an insane amount of 0 mana cards.

Mage is just a total RNG carnival.

Druids also cheat a lot of mana and you can't clear their boards.

Hunter has much higher damage and more reliable finishers.

Warrior outlasts you through armor and also has better damage than you.

Priests heal more than you and have infinite value.

The only deck i was able to beat was Totem Shaman (just kill any totems and that deck is unable to do anything), but Shaman also has a lot of RNG (Evolve effects) and better control tools.

Libram Paladin cheats way less mana than others, but they still cheat and if you don't draw your own control tools, you just have no chance against their constant 0 mana buffs and (usually) 6 mana 8/8s with Divine Shield.

TL, DR: This is a failed experiment. Don't play this if you want to win. If you are trying to climb the ranked you are better off playing something else. Anything else. This deck is way too fair and simply can't compete in this extremely brutal meta.