This deck was working wonderfully before Zephrys, now it's just flying... so strong that I am a bit scared...
-The longest combo to win is to use all these three guys on different tokens from hero powers (you have a lot of utilities to survive in the meantime) and wait next turn to play:
tokenA + tokenB + tokenC + hero power (10 mana total)
-The shortest (and the easiest to play in fact), is to collect only 2 different tokens from the hero power and then, next turn,
tokenA + tokenB + Garrison Commander + hero power + hero power (10 mana total)
Don't forget: use first the tokens in your hand to avoid the hero power to spawn the same knights you have to play!!!
In case you are going for the short combo, remember that you need only 2 tokens in your hand to play the combo, this means that you can use one of the three beer dealers to get back cards like Reno Jackson or Zephrys the Great. This will be needed in many games!!
Remember that against strong aggro decks the OTK win condition will be not viable, you must only survive, so you can use all the three from the Anonymous Alcoholics to get back useful cards like Sunkeeper Tarim, and of course Reno and Zephrys for healing a clearing boards.
I bet this deck, and some small variations of it, will be so strong in wild to force blizzard to nerf Garrison Commander :)
Let's see in a short-medium future if I am right :)