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(Guide)Burn Mage

  • Last updated Aug 26, 2019 (Saviors of Uldum)
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Wild

  • 10 Minions
  • 20 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Freeze Mage
  • Crafting Cost: 3660
  • Dust Needed: Loading Collection
  • Created: 8/26/2019 (Saviors of Uldum)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    8

View 4 other Decks by Tidesofpain
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Card Choices:

Arcane Flakmage: Proactive time buying Aoe, in the earlier version of this deck i used to play Doomsayer  but it felt really awful drawing it versus warrior wich is by far the worst match-up of the deck, versus token druid you may want to hold him for outrageous early boards to not waste your Frost Nova and Blizzard too early 

Cloud Prince a lot of burn + a body hell yeah!! this is the allstar it buys time by being a damage threat while dishing burn, and for that you need to hold into the secret off the Ancient Mysteriesif you are healthy and have the opportunity to hold on a 0 mana Ice Barrier or if the opponent's board doesn't present threat you may also hold Flame Ward .

Ray of Frost: it is really cheap prevents you lose health too fast and you may use it to stop a lone minion from triggering your Flame Ward freezing Zilliax is a bonus .

Lifedrinker: it is burn it heals yet it is quite mediocre so it's to consider to get an Acolyte of Painor Novice Engineer  so that we can cycle faster but it's in the deck to vs Hunter wich we get outrushed by and Warrior because we lack burn as we aren't playing Archmage Antonidasbecause it is too slow vs everything else

Daring Fire-Eater: Flexible low-cost Removal or burn

Research Project: it doesn't matter what they draw it's gonna be frozen anyway :)

Obvious Combo :Naga Sand Witch next turn double Pyroblast for 20

Mulligan : Hard Mulligan for Ancient Mysteries, Arcane Intellect, Research Project if you already have Ancient Mysteries, keep Arcane Flakmage, in Agro match-ups you may keep Frostbolt

Potential Cuts : 2nd Ice Barrier, Both Lifedrinker , Both Arcane Flakmage( its good vs agro and not outright unplayable vs control but still mediocre),2nd Daring Fire-Eater ( i wouldn't recommend removing both as you might feel light on early removal  getting clocked faster by agro) 

Potential Additions:  Doomsayer vs agro,  Archmage Antonidas vs pretty much only warrior, Sunreaver Warmage vs midrange and agro, Acolyte of Pain vs control for cycle, Novice Engineer as a faster cycle than Acolyte of Pain

it's my first guide as i don't have much confidence in my english at all, but i hope you enjoyed the deck, thanks for making this far, i aprecciate it. (i didn't make a match-up guide as i don't have a good sample size to prove it but warrior is horrendous but maybe with the Boom nerf people stop playing warrior...hopefully).