Midrange Quest Pally
- Last updated Aug 8, 2019 (Saviors of Uldum)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Reborn Paladin
- Crafting Cost: 8720
- Dust Needed: Loading Collection
- Created: 8/7/2019 (Saviors of Uldum)
- ZASE7
- Registered User
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- 5
- 16
- 26
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Battle Tag:
Zook#11101
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Region:
US
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Total Deck Rating
227
I went on a pretty big win streak to rank 10 because of this deck, and it's been really fun too.
You ALWAYS keep the quest and play it on turn 1. You're looking for Crystology and Reborn minions in your opening hand, so only keep minions that have it. Crystology helps draw more Reborn minions to complete the quest.
Try to play minions on curve, as this is a midrange deck. An ideal opener would be to play Reborn minions every turn to complete the quest as soon as possible.
Putting Magnetic buffs on Micro Mummy is great, as your opponent will use resources to try and kill it, and if they don't your minions will get buffed. Don't be afraid to play Magnetic minions by themselves though if you need a minion to play on curve.
Mechano-Egg and Mechanical Whelp are THE stars of the deck, and should be your main target for your hero power once you complete the quest. However, you don't need them to win. Almost every minion in this deck would also be a good target.
Using magnetic buffs will often allow you to have deathrattle, divine shield and taunt on the same minion, making them an ideal target for your new hero power. Follow Annoy-o-Module's advice and just be as annoying as possible to deal with.
The goal is to create a board full of both high-damaging and sticky minions. For example, don't activate all your Mechano-Eggs at once. If you have 3 Mechano-Eggs on board, you maybe only want to hatch one or two of them so that your board is still resistant to board clears.
Often you'll find that pushing face damage is a better choice than trying to control the board.
Thanks for reading my guide. Once you get the hang of the deck, you'll find it extremely rewarding. Good luck.
Not the best Quest Pally.
I just quickly put it together when the expansion first came out so it's definitely not optimal.
how good is Tirion in this deck?
I'm going to try Cairne Bloodhoof instead of one Whelp
Taunt divine shield minions are great to copy, and Tirion's deathrattle makes it even better.
The thing with Whelp is that it's a mech so magnetic buffs can be put on it. Its deathrattle is also much better than Cairne, so copying a Whelp will most likely be better than copying Cairne.
I understand the whelp's deathrattle being better, but the reason I was thinking about Cairne is because of it's stats the turn you play it.
A 6 mana 2/2 is so so slow, a 6 mana 4/5 a tad better.
The lack of healing/taunt is crippling this deck. It is straight up is food for shaman.
Bronze Gatekeeper is a good option against faster decks.
I've had a lot of success with Quest Paladin as well. However, I think that Bronze Gatekeeper is pretty underwhelming: it doesn't have good synergy with the quest reward, it messes with drawing your reborn minions off Crystology, and a 1/5 with Taunt doesn't really cut it for earlygame defense. I would suggest replacing it with something to help you against wide boards like Consecration.
Also, Mechanical Whelp is just phenomenal in this deck. Not as good as Mechano-Egg, sure, but it's so busted with the hero power that it's practically an auto-include. I would cut Safeguard or Replicating Menace for it.
Fair point about Bronze Gatekeeper, I'll try switching it out.
I've thought a bit about Mechanical Whelp but honestly not that much, as I thought Mechano-Egg was just better in every situation. Now that you mention it though it wouldn't hurt to try. I'll take your advice and update the deck as needed.
There is almost no diferance between Mechano-Egg and Mechanical Whelp in this deck. It's all about "do I have good minion to copy with hero power". IMO 4 minions are better then 2 so Mechanical Whelp is a must.
Almost every time in early game you chase to complete quest so you play Reborn minions. Small mechs are meh for me because they mess up Kangor's Endless Army and this card also should be auto included in this type of deck.
I actually don't have Kangor's so I haven't included it, what would it replace?
From my experience, bronze gatekeeper is a really good inclusion since it wins so many games against aggro just by magnetizing it onto a big minion. You rarely want to just play it as a 1/5. Slap it on a slow minion like the egg and you instantly win the board
If you're versing against more aggro than Gatekeeper is indeed a good addition to the deck, just depends on your matchups.