+7
Favorite this Deck

Luna Cyclone Top 200 Legend

  • Last updated Jun 30, 2019 (Rise of the Mech)
  • Edit
  • |

Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Khadgar Mage
  • Crafting Cost: 13160
  • Dust Needed: Loading Collection
  • Created: 6/22/2019 (Rise of the Mech)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    7

BBCode:
Export to

Hey everyone! Been climbing with this deck all the way to top 200 legend. There are a lot of different archetypes of conjurer's mage out there. My version makes use of Luna's Pocket Galaxy but it is only one of the win conditions. 

Some of you have asked about some of my card choices so I will explain them.
So I consider most of the cards in the deck to be essential and you automatically put them in the deck if you have them. The cards that you can tech in and out of the deck depending on what you are facing on ladder are:


Messenger Raven - I'll start with this card because it is the most removable card from the list if you need tech for anything. The reason I like this card is because having a turn 3 is extremely important and it is essential a turn 3 play a 3/2 and draw a card. The card that you get is also pretty decent because it could generate an extra Luna, Khadgar, Mana Cyclone, Sorcerer's Apprentice or Antonidas which is really nice. Sandbinder is the immediately replacement for this and I do have another deck that is exactly the same deck with this Sandbinder swapped in for when I want more consistency drawing my Mountain Giant and Mana Cyclone. Reason why I prefer the raven over sandbinder (for now) is how much I value having a turn 3. Turn 4 is often the turn when I can play giants if I started out with the coin or the turn to do your mana cyclone combo if you have enough pieces.

Rabble Bouncer - Extremely nice card to have in the aggro matchups. One important thing to note about this card is that you don't really want to use your conjurer on this card unless you have no other option. Reasoning is that there are some duds 7 drops like azalina soulthief, tunnel blaster could be bad in certain situations, giggling inventors is always bad, blackhowl gunspire is bad because you can't attack with it, godfrey, dreampetal florist, gloop sprayer and jan'alai have poor stats, That being said, most of the cards you get are going to be very good cards so conjurering it is fine but just keep in mind there are several duds in this mana slot compared to the sea giant and mountain giant mana slot.


Mirror Image - This card is good for dealing with aggro and for popping off on your mana cyclone turn. An interesting play you can actually make with this card is to use it in combination with Khadgar to make your sea giants cost 5 less using 3 mana (2 if you have sorcerer's apprentice). They are also good targets for bananas you generate from your buffoon to trade with small creatures in the early game. 


Astromancer - An extremely good card to drop if you played Luna's Pocket Galaxy. A 5/5 and another minion for only 1 mana is extremely good. If you haven't played Luna's pocket galaxy yet or you just popped off with your mana cyclone, then it's probably going to be a 5/5 with a big hand which will be a huge swing. When deciding to conjurer this card or the card it generates, keep in mind this has the same card pool as rabble bouncer. If you happen to generate an 8 mana card, I highly recommend conjuring that card as most of the cards in that mana slot are extremely powerful. If you get Hir'eek then that sucks a lot but hopefully the other card you get can win you the game. Astromancer has a lot of good qualities but it can certainly be a dead card sometimes. The worse situations are when you have a small hand and you haven't played pocket galaxy yet so astromancer is a 7 mana 5/5 that summons a small dude. Those situations suck and is why this card can be cut if you don't feel it is working for you consistently.

Alexstraza - I list this here but I would almost never replace this card from the deck. Again, it suffers from the issue of being a dead card sometimes especially if you draw it early. It is probably the 2nd best card (after antonidas) in the deck to draw after you use pocket galaxy. 9 Drops are extremely powerful and you can do some stupid stuff like using alexstraza and then conjuring into double king krush to win the game from any point. Along with King Krush, there are 3 rush cards in this slot that you can try to roll for if you absolutely need to clear something off the board immediately.

Frost Nova - A card that I don't have in the main deck but is extremely good. Having this card in the deck definitely makes you feel safer at any point in the game. However, you have 4 freezes in the deck naturally with ray of frost and defenses with mirror image. This is still one of my most picked cards from magic trick and I'm always happy to see it from mana cyclone. It helps a lot in the mage mirror but I am 19-6 against mages from mid legend all the way up to top 200 without playing frost nova. That doesn't mean I'm right in not including this in my deck but I feel comfortable excluding it for other cards because I see it enough from the spell generation in the deck.

Mulligan depends on whether you have the coin or not because your strat is very different based on having that one extra card to play around with. 

On the coin - Arcane intellect and Banana Buffoon are good keeps for both starting on the coin and going first. However, with the coin, it enables your turn 4 mountain giant to be 3 mana and this would allow you use elemental evocation --> giant --> conjurer's which is an extremely broken turn. Other cards that you are looking for is your mana cyclone combo pieces like the cyclone itself, sorcerer's apprentice, and the cheap spells. The two biggest keeps are Arcane Intellect and Luna's Pocket Galaxy and these become even better if you can find a sorcerer's apprentice as well. If you are playing against a class that can't deal with a 3/2 on turn 3 easily, then you can definitely slam the girl on the board turn 2 if they don't have any minion up. This leads to a turn 3 luna's pocket galaxy because you can use the coin and cast the pocket galaxy for 4 mana and then at that point you basically win the game.

Starting without the coin makes things a little harder. I always get rid of the mountain giants because the earliest that I can play them is turn 5. I look for the some of the same early game card generation cards like AI and Banana Buffoon. Mana Cyclone and the Sorcerer's Apprentice together is also extremely good because it is more important for you to generate cards. 

 Come check me out at twitch.tv/luan3
You can watch gameplay of this deck in high legend and hopefully learn a thing or two and help me learn more as well!