Luna Cyclone Top 200 Legend
- Last updated Jun 30, 2019 (Rise of the Mech)
- Edit
- |
Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Khadgar Mage
- Crafting Cost: 13160
- Dust Needed: Loading Collection
- Created: 6/22/2019 (Rise of the Mech)
- FlamingHot
- Registered User
-
- 2
- 14
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
7
Hey everyone! Been climbing with this deck all the way to top 200 legend. There are a lot of different archetypes of conjurer's mage out there. My version makes use of Luna's Pocket Galaxy but it is only one of the win conditions.
Some of you have asked about some of my card choices so I will explain them.
So I consider most of the cards in the deck to be essential and you automatically put them in the deck if you have them. The cards that you can tech in and out of the deck depending on what you are facing on ladder are:
Messenger Raven - I'll start with this card because it is the most removable card from the list if you need tech for anything. The reason I like this card is because having a turn 3 is extremely important and it is essential a turn 3 play a 3/2 and draw a card. The card that you get is also pretty decent because it could generate an extra Luna, Khadgar, Mana Cyclone, Sorcerer's Apprentice or Antonidas which is really nice. Sandbinder is the immediately replacement for this and I do have another deck that is exactly the same deck with this Sandbinder swapped in for when I want more consistency drawing my Mountain Giant and Mana Cyclone. Reason why I prefer the raven over sandbinder (for now) is how much I value having a turn 3. Turn 4 is often the turn when I can play giants if I started out with the coin or the turn to do your mana cyclone combo if you have enough pieces.
Rabble Bouncer - Extremely nice card to have in the aggro matchups. One important thing to note about this card is that you don't really want to use your conjurer on this card unless you have no other option. Reasoning is that there are some duds 7 drops like azalina soulthief, tunnel blaster could be bad in certain situations, giggling inventors is always bad, blackhowl gunspire is bad because you can't attack with it, godfrey, dreampetal florist, gloop sprayer and jan'alai have poor stats, That being said, most of the cards you get are going to be very good cards so conjurering it is fine but just keep in mind there are several duds in this mana slot compared to the sea giant and mountain giant mana slot.
Mirror Image - This card is good for dealing with aggro and for popping off on your mana cyclone turn. An interesting play you can actually make with this card is to use it in combination with Khadgar to make your sea giants cost 5 less using 3 mana (2 if you have sorcerer's apprentice). They are also good targets for bananas you generate from your buffoon to trade with small creatures in the early game.
Astromancer - An extremely good card to drop if you played Luna's Pocket Galaxy. A 5/5 and another minion for only 1 mana is extremely good. If you haven't played Luna's pocket galaxy yet or you just popped off with your mana cyclone, then it's probably going to be a 5/5 with a big hand which will be a huge swing. When deciding to conjurer this card or the card it generates, keep in mind this has the same card pool as rabble bouncer. If you happen to generate an 8 mana card, I highly recommend conjuring that card as most of the cards in that mana slot are extremely powerful. If you get Hir'eek then that sucks a lot but hopefully the other card you get can win you the game. Astromancer has a lot of good qualities but it can certainly be a dead card sometimes. The worse situations are when you have a small hand and you haven't played pocket galaxy yet so astromancer is a 7 mana 5/5 that summons a small dude. Those situations suck and is why this card can be cut if you don't feel it is working for you consistently.
Alexstraza - I list this here but I would almost never replace this card from the deck. Again, it suffers from the issue of being a dead card sometimes especially if you draw it early. It is probably the 2nd best card (after antonidas) in the deck to draw after you use pocket galaxy. 9 Drops are extremely powerful and you can do some stupid stuff like using alexstraza and then conjuring into double king krush to win the game from any point. Along with King Krush, there are 3 rush cards in this slot that you can try to roll for if you absolutely need to clear something off the board immediately.
Frost Nova - A card that I don't have in the main deck but is extremely good. Having this card in the deck definitely makes you feel safer at any point in the game. However, you have 4 freezes in the deck naturally with ray of frost and defenses with mirror image. This is still one of my most picked cards from magic trick and I'm always happy to see it from mana cyclone. It helps a lot in the mage mirror but I am 19-6 against mages from mid legend all the way up to top 200 without playing frost nova. That doesn't mean I'm right in not including this in my deck but I feel comfortable excluding it for other cards because I see it enough from the spell generation in the deck.
Mulligan depends on whether you have the coin or not because your strat is very different based on having that one extra card to play around with.
On the coin - Arcane intellect and Banana Buffoon are good keeps for both starting on the coin and going first. However, with the coin, it enables your turn 4 mountain giant to be 3 mana and this would allow you use elemental evocation --> giant --> conjurer's which is an extremely broken turn. Other cards that you are looking for is your mana cyclone combo pieces like the cyclone itself, sorcerer's apprentice, and the cheap spells. The two biggest keeps are Arcane Intellect and Luna's Pocket Galaxy and these become even better if you can find a sorcerer's apprentice as well. If you are playing against a class that can't deal with a 3/2 on turn 3 easily, then you can definitely slam the girl on the board turn 2 if they don't have any minion up. This leads to a turn 3 luna's pocket galaxy because you can use the coin and cast the pocket galaxy for 4 mana and then at that point you basically win the game.
Starting without the coin makes things a little harder. I always get rid of the mountain giants because the earliest that I can play them is turn 5. I look for the some of the same early game card generation cards like AI and Banana Buffoon. Mana Cyclone and the Sorcerer's Apprentice together is also extremely good because it is more important for you to generate cards.
Come check me out at twitch.tv/luan3
You can watch gameplay of this deck in high legend and hopefully learn a thing or two and help me learn more as well!
How do you feel about adding Voodoo doll in the deck?
Deals well vs strong fusioned mechs and combining it with conjurer can give you some resistance vs aggro decks.
That could work but if I were teching specifically against fusion then I'd prefer an ironbeak owl or a spellbreaker. With Snip-Snap being in every single mech deck, silence is better than pure removal because you don't need to deal with the 1/1s. Against aggro, the voodoo doll combo would take 6 mana which is pretty late in the game against them.
Can I have some good matchs without Khadgar? (he is the only who I doesn't have :c )
Yeah the deck definitely functions without Khadgar. However, the most powerful turn you can have is playing Khadgar and then Conjurer's Calling on a big minion to fill up your board. This usually sets up for lethal so I highly recommend crafting Khadgar.
What is the zilliax for?
maybe rabble can be argus?
zilliax is the best card in the game... just slap it in any deck (except midrange beast hunter) and it's awesome
Zilliax is an amazing card in almost every single deck. Can really help you swing the game in this deck. If you get a cheap sea giant off and conjuring it into mecha'thun. You can slap a zil on that and heal for 13 immediately while clearing something off the board. Card is truly busted.
I was struggeling with aggro decks. I started playing your deck but in the end i decided to replace two cards:
Astromancer (Frostnova)
Messenger Raven (Sandbinder)
Why are you running Messenger raven? I rather survive with an additional frostnova than having a random mage minion on my hand that i'm not gonna play anyways because i will be dead in the next 2 turns vs aggro.
Added Sandbinder after losing games without getting giants. Also synergizes well with Lunas Pocketgalaxy.
I would love a mulligan here aswell. Thanks for the deck.
Hi Shoto,
Thank you for your comment. Those are some definitely good replacements that you made to the deck. I have similar decks with those same replacements depending on what I am seeing on ladder. There tends to be a lot less aggro decks in high legend but if I were facing them quite often then I would definitely play my defensive decks more. I updated the guide with explanation for all of the cards that I don't consider core to the deck.
Thanks man ill try it out right now. But I noticed no frost novas. Bit ballsy of you? Ive been playing control warrior in RoS coming from big hand mage previously. Im not too sure so far but I guess the frost nova is only good for mage vs mage. Im rank 3 so not nearly on your level. Got an idea for ya though. Weapon removal. As warrior the moment i threw a super-collider in my deck my matchups vs mage instantly rose to like 70% win. Could be an idea.
update:
Well won 4 games in a row already, i did replace the crow for harrison jones but i havent needed to use him yet. still yet to play warrior
Hi Izzy,
Thank you for your comment. Frost nova is definitely a very powerful card and I updated the guide to talk about it. I feel like there are enough freezes in the deck naturally and I can get more from the spell generations which is the main purpose of the deck. Harrison is a good card and I haven't created a deck that techs for weapon because I don't ever have trouble with the weapon classes with this list. Super collider isn't a card that most people play in high legend and it can easily be played around. Of course you can't always play around it but it is a dead card in a lot of other matchups or just awkward to use so most people are cutting it from their warrior list. It's one of the few options to deal with a giant conjurer turn though so I would definitely keep playing it if you are having success with it. Back to the mage side, I wonder if ooze is better than harrison though because it is cheaper and this is a deck where you often have a big hand and harrison might overdraw. I would need to test it out before I make a conclusion.
Hey there. Mulligan guide it's possible?
Yes I will update the guide when I have time this upcoming weekend.
Mulligan strategies will change greatly depending on if you have the coin or not. In general, if you are starting with the coin you want to try to keep mountain giants. If you start out with giant + elemental evocation + conjurer, then you can pull off the combo at turn 4 and almost win every game from there. Without the coin, giant is a much harder keep and I usually throw it out unless the rest of my hand is good. In general you want to be looking for Arcane intellect, luna's pocket galaxy and your cyclone combo pieces on both side. Like I said, I will update with detailed mulligan later. Hope this helps for now!
Also maybe im stupid but how the hell do you combo that turn 4 with the coin?
At turn 4 you can have 10 cards (coin + arcane intellect)
Combined with elemental evocation Giant costs 2. Use coin and now conjurer
After a few days playing i figured that out. I guess he was assuming that you turn 3 cast arcane intellect.
Cheers.
Turn 3 intellect or turn 3 banana buffoon