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Temple Escape Heroic

  • Last updated May 21, 2019 (Rise of Shadows)
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Wild

  • 8 Minions
  • 22 Spells
  • Deck Type: PvE Adventure
  • Deck Archetype: Freeze Mage
  • Boss: Temple Escape
  • Crafting Cost: 1720
  • Dust Needed: Loading Collection
  • Created: 5/21/2019 (Rise of Shadows)
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  • Battle Tag:

    tag#12383

  • Region:

    US

  • Total Deck Rating

    352

View 47 other Decks by tageborkoff
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Overview:
It's about to get cold in the collapsing temple.

Mulligan:
Cheap freeze: Ray of Frost, Freezing Potion, Ice Lance, and draw: Research Project or Arcane Intellect.

10 Turns to Escape:
You will have nothing to do on this turn. Skip it.



9 Turns to Escape:
The temple will summon a Boulderfist Ogre. Then, you get a choice with the Glowing Pool. There is enough draw in the deck, so choose Wade Through and gain a mana crystal. Freeze the Boulderfist Ogre.



8 Turns to Escape:
The temple will summon an Obsidian Destroyer, which will summon a 1/1 Scarab. Then, you get a choice with the Pit of Spikes. There is no need to take extra damage, so choose Walk Across Gingerly and take 5 damage. Freeze the Boulderfist Ogre and the Obsidian Destroyer.
Do not kill the Scarabs. You want them to fill the board.



7 Turns to Escape:
The temple will summon a Rolling Boulder, summon two Orsis Guards, and will summon another 1/1 Scarab. Freeze as many enemies as you can. If you are playing a minion that freezes, play it to the right of the Rolling Boulder so it doesn't get destroyed, and potentially is targeted by an unfrozen minion. Frost Nova is amazing this turn.
Do not kill the Scarabs. You want them to fill the board.



6 Turns to Escape:
Reno Jackson warns you the ceiling is going to collapse, as the temple summons another 1/1 Scarab. When you have a choice about the statue, choose whichever best fits your situation. If you are running low on cards, or have 20+HP, draw two cards with Investigate the Runes. If you need health, Touch It. If you do Investigate the Runes, it will summon an Animated Statue, but it doesn't matter, if you've left the Scarabs alive, there will be no room for it to spawn. Freeze as much as you can - preferably with Blizzard.

5 Turns to Escape:
The temple collapses the ceiling and clears the board of the 30ish damage desperately seeking your face. There is nothing to do this turn, so draw if you can and have room.

4 Turns to Escape:
The temple summons two Anubisath Temple Guards. You have ample freeze at this point, so hit them with it.

3 Turns to Escape:
The temple summons another Obsidian Destroyer which will summon a 1/1 Scarab. Then Reno Jackson suggests a shortcut, definitely Take the Shortcut, which will summon a War Golem, and move us up a turn.

2 Turns to Escape:
Freeze the four big minions (Anubisath Temple Guards, Obsidian Destroyer and War Golem), then play Doomsayer.

1 Turn to Escape:
The temple will summon two Giant Insects, which will be promptly blown up by our Doomsayer



Congrats on your escape!

My Other The League of Explorers Decks:
Temple of Orsis
     Zinaar (Mill Mage)
     Sun Raider Phaerix (Resurrect Priest)
     Temple Escape (Freeze Mage)

Uldaman
     Chieftain Scarvash
     Mine Cart Rush
     Archaedas

The Ruined City
     Lord Slitherspear
     Giantfin
     Lady Naz'jar

Hall of Explorers
     Skelesaurus Hex
     The Steel Sentinel
     Arch-Thief Rafaam
     Rafaam Unleashed