+1
Favorite this Deck

Tempo Experiment

  • Last updated Apr 15, 2019 (Rise of Shadows)
  • Edit
  • |

Wild

  • 12 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Tempo Mage
  • Crafting Cost: 8120
  • Dust Needed: Loading Collection
  • Created: 4/15/2019 (Rise of Shadows)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    2

View 1 other Decks by Scooby_Jones
BBCode:
Export to

Mostly just canvasing for improvements to this deck. It has a decent amount of success but suffers drawbacks from some major things being;

  • You're more or less killing the opponent through missiles.
  • Without drawing some key cards you're playing a very weak spell damage mage.
  • You will generate a LOT of totally random cards, sometimes you're playing with ST burn, sometimes you're stuffed with board clears, sometimes you're overloaded on ST removal.

My initial thoughts are to cut research projects, add a second fireball for consistent damage and maybe another early spell.

The invocation is so far much stronger than it looks, either cinderstorm>invocation>mana cyclone to deal some pings and get some random spells whilst only going -1 and getting a 2/2 body. Or Sorcerer's apprentice on turn 4-5 for an empty hand, then immediate hand reload.