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Serve Justice: Justice Paladin

  • Last updated Oct 16, 2014 (Naxx Launch)
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Wild

  • 19 Minions
  • 8 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5600
  • Dust Needed: Loading Collection
  • Created: 10/16/2014 (Naxx Launch)
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For the first time and my first official deck release: Paladin.

I don't see much pally on constructed and since they're my favourite hero, I've constructed this deck after much experimentation. 

Win rates: 
Zoo: 85% 
Warrior control/Aggro: 85%
Priest: 60%
Handlock: 65%
Ramp/Token Druid: 70%
Shaman: N/A. not enough info yet
Miracle: N/A - havent played enough games against them.

Strategy: You are not the aggressor in the matches (exception explained later on). Each card in this dark has a specific task and its knowing that which will help you get wins. The idea is to survive to late game by clearing board, healing and drawing cards. You're hero power comes handy here by summoning 1-1s. Control warriors will hate this match up since the 1-1s end up killing him. 
There are 6 cards that clear the board. 3 cards that nerf opponents minions. You're hard removals, apart from major board clear, is peacekeeper/humilty + Kodo, BGH, TBK. Do not use them lightly. Simply put: 1/3 of your board is for clearance. 1/10 is heals. You have only 1 silence, needless to say it is precious to you. Control the game and you will win.
Exception: When facing warriors/zoo decks. You have the chance to be aggressor if you manage to clear their board. You're cards are extremely high in value and you're opponent once behind (card wise) will not be able to keep up. 

Mulligan: Keep anything below 4 mana (except humilty) or 2 of the same situational card if facing aggro decks.
If facing control decks, keep anything unless its 5+ mana cost. and/or 2 of the same situational card.

NOTE: I have not yet reached Legend with this deck but sit on rank 8 simply because I haven't had time to play much. The lack of Paladin's in those ranks are sad so get out there and serve justice.

Leave any Qs if needed. (No. Tirion cannot be replaced. He is the 1 true finisher so play him last after baited out all hard removals, transfigurations and/or silences.)