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Elementals are Odd

  • Last updated Sep 4, 2018 (Boomsday)
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Wild

  • 25 Minions
  • 4 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Elemental Mage
  • Crafting Cost: 11800
  • Dust Needed: Loading Collection
  • Created: 4/14/2018 (Witchwood)
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  • Battle Tag:

    DrScaphandre#1132

  • Region:

    US

  • Total Deck Rating

    48

View 13 other Decks by Dr_Scaphandre
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Hello everyone! Today I wanted to share with you one of my favorite decks: Elementals are Odd. This Elemental Mage takes advantage of Baku's hero power upgrade to help you in the early game, so in the late game you can assume board control with the power of the elements!

Card Explanations:

First things first let's address the elephant in the room: Yes, I'm using Tinkmaster Overspark. No, this is not a joke. Yes I do play him, and yes he wins me games, a lot. Why the hell do I have Tinkmaster? Well for starters this deck lacks anykind of Polymorph due to the fact it's Odd, so if the opponent has just one superpowerful minion on the board, you can use Tinkmaster to deal with it. Alternatively, I've used Tinkmaster in the early game to turn one of my 1 mana elementals into a 5/5 Devilsaur, and if it becomes a 1/1 squirrel it's not a loss since it was a weak elemental to begin with. No loss, no gain. You have no idea how useful having Tinkmaster was for me, it was like having prenerf Tinkmaster all over again.

Harrison Jones: This is a control deck, and pretty much every class now is running weapons. Perfect for dealing with Warlocks with the Skull, or Warriors with Supercollider.

Astronmancer: Originally I had Countess Ashmore in the deck to get some extra draw, however she was too slow and didn't provide any value for the deck because there are no lifesteal or rush cards in this deck at all. So I replaced it with the new Astromancer. With this deck, you're gonna have a lot of full hands due to the control nature of it, so you'll always get a big minion summoned from her. Just too good not to have her. Tempted to have two instead of one.

Mulligan:

If it's not a 1 or 3 drop, throw it away. If you draw Voodoo Doll, throw it away. The one exception to this is if you draw Frost Lich Jaina, as you'll need her in the late game. If you have one of your early game elementals and one of the 5 mana elementals, keep them. That way you'll have to turn four play that will lead to a superpowerful turn 5. Thankfully your upgraded hero power will be doing most of the work so don't sweat it if you don't get any early game.