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Lich King - Reno Warlock Fun Idea

  • Last updated Mar 23, 2018 (Patches Nerf)
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Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: PvE Adventure
  • Deck Archetype: Unknown
  • Boss: Lich King
  • Crafting Cost: 9380
  • Dust Needed: Loading Collection
  • Created: 3/23/2018 (Patches Nerf)
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  • Total Deck Rating

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This was my initial attempt at beating the Lich King. Unfortunately, after tons of attempts, it hasn't worked once, and I can't see why. Either I have terrible luck with the RNG, or there is a flaw in this design. If any of you are willing to try this out for fun to see if it would work, let me know if you are successful. If you have ideas of cards that should be replaced, let me know too.

 

I took inspiration from various successful deck ideas I saw in the past, and thought a combination of them might work, since I didn't have enough of the cards for those decks. The idea here is to stall until after Frostmourne. Use Corrupting Mist + taunt minion(s) or Twisting Nether to wipe out his weapon and minion stand-ins. Make sure to have a taunt minion put out at your turn 7 so that his initial weapon attack won't go to face. Also try to ensure all of his minions are removed before your turn 7 ends, so that when you wipe the board afterwards, there won't be any minions of his to hit face.

Emperor Thaurissan to balance out the high mana curve, and Summoning Portal for the high-cost spells. Save Reno Jackson until your last bit of health, and once you cycle through your health the second time, use Lord Jaraxxus at the lowest health you can get to.

Voidlord is an excellent tool for stalling minion damage to face. Dreadsteed gives you consistent value due to how often he clears your minions. Vicious Fledgling, if properly used, and protected, can be absolutely devastating, especially in the late game. Power Overwhelming is useful for letting your weaker minions trade into his bigger ones, and for getting more value out of Dreadsteed.

Curse of Rafaam is my personal favorite pick in this deck, since the way he plays his cards throughout the match, he is almost guaranteed not to remove it until late in the match, so you can get at least 10+ dmg to face (usually 20) for only 2 mana if played at the start of the match. This is because with 2 mana to spare, he will always prefer to use his hero power, and he will always play one of his own cards if he can and has the mana for it. So the only time he'll get rid of it is after he used his hero power, doesn't have other cards to play, and still has at least 2 mana to spare, which obviously is a scenario that nearly exclusively occurs in the late game.

Let me know if any of you try this and enjoy it, or if you have any suggestions.