(Easy R5) Giants Silver Hand Paladin
- Last updated Feb 14, 2018 (Patches Nerf)
- Edit
- |
Wild
- 16 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Silver Hand Paladin
- Crafting Cost: 6540
- Dust Needed: Loading Collection
- Created: 1/28/2018 (Kobolds Patch)
- Justice171
- Registered User
-
- 14
- 41
- 100
-
Battle Tag:
Justice#2848
-
Region:
N/A
-
Total Deck Rating
294
Link:
BBCode:
Export to
Get those crazy winstreaks with this deck! With the silver hand recruits, you get to apply continuous pressure, which you can then complement with Sea- and mountain giants, along with Crystal Lions.
It's a really fun deck, that proved itself very strong! The 13 winstreak shown above was using this deck between ranks 10-5
what about the Spitefull Summoner for the Corridor Creepers after the nerf?
Great synergie with the Dinosize
Not a bad idea, hadn't considered it. There's 3 good outcomes (Dinosize, 2x Spikeridged Steed), 4 mediocre (Stand against Darkness + Level Up!) and 3 poor ones (Divine favor and Call to Arms)
Unfortunately, I myself don't have Spiteful Summoners, so I'd love it if you would try it and give me feedback? :)
Well, you asked how this deck did for me on the ladder. I just climbed from 14 to 8 with ONE loss. Just one. And I only stopped playing because I have to get up early for work tomorrow. I've played the typical aggro decks. I've played the muloc decks. I've played the control decks. I've played the Lynessa decks. None worked half as well for me as this deck. I suppose it's possible some of my success is due to most the best players already being at Legend but still ... REALLY nice deck.
What replaces Corridor Creeper when the nerf comes or do you just continue to roll with them as they make pretty good Spikeridged Steed targets at 0 mana, even with the dramatically reduced attack power?
I'm not entirely sure, we'll have to see how good the Creepers will be.
First thought is to put in a (second) dinosize and a Bonemare, but Tar Creeper and Stonehill defender also come to mind.
A couple of Stonehills is a pretty good idea. I love that card. But what makes this deck work is small minions drawing out the big ones and going from six of those to four of those seems to really harm its overall mechanics.
That is true, party. Cutting Corridor creeper indeed is a dent in this deck's power. That being said, Tarim and Level Up! are also pretty good.
When playing this deck, I have also thought about using Mountain Giants, because Drygulch Jailors really can fill up your hand. It's not something I have already tested with, but something I will be testing with post-nerf.
It's funny you mention that because I'd considered pulling Spikeridged Steed for those. Mountain Giant does combo really well with Drygulch Jailor.
I like the theory behind this deck - using small minions to put bigger minions on the board at a reduced mana cost. The bigger ones help you survive better against AOE.
I played four games with this deck in casual mode and won all four. Promising start. Let's see how it performs for me on the ladder.
Thanks for the nice feedback! Let me know how it did on ladder for you!