MillZoth actually viable
- Last updated Feb 16, 2018 (Patches Nerf)
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Wild
- 14 Minions
- 13 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Warrior
- Crafting Cost: 6600
- Dust Needed: Loading Collection
- Created: 1/24/2018 (Kobolds Patch)
- HackFin
- Registered User
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- 121
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Battle Tag:
HackFin
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Region:
EU
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Total Deck Rating
112
I played some of this again after the nerf and it feels actually quite viable.
It is really strong against the aggressive Paladins, fairly good against midrange Priests and has ways to survive early against the mages.
Of course the fatigue/mill is mostly against warlocks but I outlasted quite some Priests and even killed Murloc Paladins with fatgiue damage after generating tons of armor.
Have fun and feels free to post your ideas!
PS: I removed dirty rat again, because I did not face any quest mages or stuff for quite some days.
PPS: The Bring it on is amazing against secret Mages and Paladins as they often dump their hands. Was even thinking about playing two.
I'd probably trade the second Whirlwind for another Ravaging Ghoul, Slam, or even second Dead Man's Hand.
The nice thing about whirlwind is that you can destroy it yourself with the Geist when you didn't draw it early when you need it.
I played with double DMH, but it just increases the risk of a bad hand and at the moment there are no decks that can outlast you after one DMH anyways. Remember the Direhorns with double N'Zoth shuffle up to 8 additional cards.