Caltrops
Card Text
Passive
After your opponent
plays a minion, deal 1
damage to it.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Galakrond, the Wretched | Playable Hero | Warlock | 7 | 0 | 30 |
Galakrond, the Nightmare | Playable Hero | Rogue | 7 | 0 | 30 |
Galakrond, the Tempest | Playable Hero | Shaman | 7 | 0 | 30 |
Galakrond, the Unbreakable | Playable Hero | Warrior | 7 | 0 | 30 |
Galakrond, the Unspeakable | Playable Hero | Priest | 7 | 0 | 30 |
The Amazing Reno | Playable Hero | Mage | 10 | 0 | 30 |
Be Our Guest | Hero Power | 0 | 0 | 0 | |
Big Red Button | Hero Power | Warrior | 2 | 0 | 0 |
Zap Cannon | Hero Power | Warrior | 2 | 0 | 0 |
Blast Shield | Hero Power | Warrior | 2 | 0 | 0 |
KABOOM! | Hero Power | Warrior | 2 | 0 | 0 |
Delivery Drone | Hero Power | Warrior | 2 | 0 | 0 |
Duality | Hero Power | 0 | 0 | 0 | |
Stormsurge | Hero Power | 0 | 0 | 0 | |
Ancient Blades | Hero Power | Rogue | 2 | 0 | 0 |
Ascendant Scroll | Hero Power | Mage | 2 | 0 | 0 |
Blade Tempest | Hero Power | Rogue | 1 | 0 | 0 |
??? | Hero Power | 1 | 0 | 0 | |
Move | Hero Power | 0 | 0 | 0 | |
??? | Hero Power | 0 | 0 | 0 | |
Big Red Button | Hero Power | Warrior | 2 | 0 | 0 |
Big Red Button | Hero Power | Warrior | 2 | 0 | 0 |
??? | Hero Power | 0 | 0 | 0 | |
Snake on a Stick | Weapon | 1 | 2 | 4 | |
Electrified Spear | Weapon | 3 | 3 | 2 | |
Scrapmetal Battleaxe | Weapon | 2 | 3 | 2 | |
Improvised Flamethrower | Weapon | 2 | 3 | 2 | |
Felfire Flamberge | Weapon | 3 | 3 | 3 | |
Augmented Auto-Mace | Weapon | 4 | 3 | 4 | |
Whizzing Buzzer | Weapon | 4 | 3 | 4 | |
Board with a Nail in It | Weapon | 1 | 4 | 2 | |
Sharp Fork | Weapon | Rogue | 3 | 3 | 2 |
Obsidian Shard | Weapon | Rogue | 4 | 3 | 3 |
Ice Breaker | Weapon | Shaman | 3 | 1 | 3 |
Champion's Maul | Weapon | Paladin | 3 | 2 | 2 |
Sacred Maul | Weapon | Paladin | 3 | 2 | 2 |
Blessed Maul | Weapon | Paladin | 3 | 2 | 2 |
Purifier's Maul | Weapon | Paladin | 3 | 2 | 2 |
Mirage Blade | Weapon | Rogue | 2 | 3 | 2 |
Doomhammer | Weapon | Shaman | 5 | 2 | 8 |
Never pick caltrops just in case you get Lord Godfrey as your final boss. Basically all of his minions benefit off taking damage, hence his hero power, so you just doing that for him gives him a huge advantage. I had a really good deck and I almost won but he kept playing Twilight Summoners and I got destroyed. Other that that it's a pretty good passive.
Man it would suck to step on one of those.