Habeas Corpses
Card Text
Discover a friendly minion to resurrect and give it Rush.
It dies at the end of turn.
Flavor Text
Whoops, typo!
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Soulbound Ashtongue | Minion | 1 | 1 | 4 | |
Stereo Totem | Minion | 2 | 0 | 3 | |
Synthesize | Ability | Mage | 1 | 0 | 0 |
Turn the Tides | Ability | Shaman | 3 | 0 | 0 |
Warsong Outrider | Minion | Warrior | 4 | 5 | 4 |
Warsong Outrider | Minion | Warrior | 4 | 5 | 4 |
Water Source | Ability | 1 | 0 | 0 | |
Wicked Shipment | Ability | Warlock | 1 | 0 | 0 |
Wriggling Horror | Minion | 2 | 2 | 1 | |
??? | Hero Power | 0 | 0 | 0 | |
??? | Hero Power | 0 | 0 | 0 | |
??? | Hero Power | 1 | 0 | 0 | |
??? | Ability | 0 | 0 | 0 | |
??? | Ability | 0 | 0 | 0 | |
??? | Ability | 0 | 0 | 0 | |
??? | Ability | 0 | 0 | 0 | |
??? | Ability | 0 | 0 | 0 | |
??? | Ability | 0 | 0 | 0 | |
??? | Ability | 0 | 0 | 0 | |
??? | Ability | 0 | 0 | 0 | |
Alarm the Forest | Ability | Druid | 6 | 0 | 0 |
Amara, Warden of Hope | Minion | Priest | 5 | 8 | 8 |
Ancient Blades | Hero Power | Rogue | 2 | 0 | 0 |
Ascendant Scroll | Hero Power | Mage | 2 | 0 | 0 |
Augmented Auto-Mace | Weapon | 4 | 3 | 4 | |
Axe | Ability | 0 | 0 | 0 | |
Back-up Plan | Ability | 1 | 0 | 0 | |
Bag of Coins | Ability | 0 | 0 | 0 | |
Be Our Guest | Hero Power | 0 | 0 | 0 | |
Big Red Button | Hero Power | Warrior | 2 | 0 | 0 |
Big Red Button | Hero Power | Warrior | 2 | 0 | 0 |
Big Red Button | Hero Power | Warrior | 2 | 0 | 0 |
Blade Tempest | Hero Power | Rogue | 1 | 0 | 0 |
Blast Shield | Hero Power | Warrior | 2 | 0 | 0 |
Board with a Nail in It | Weapon | 1 | 4 | 2 | |
Call to Aid | Ability | Druid | 6 | 0 | 0 |
Caltrops | Ability | 0 | 0 | 0 | |
Celeste | Hero | Mage | 0 | 0 | 30 |
Chill of Hodir | Ability | 0 | 0 | 0 | |
Coin Pouch | Ability | 2 | 0 | 0 |
Pretty insane interaction with Ozumat... But that's about it, I guess... Not playable in any foreseeable standard deck.
Unless you get three tentacles as the choices.
Is this really going to help standard warlock?
This is so strong. It’s a 3 mana removal spell most of the time, with obvious huge deathrattle synergy.
dang this is going to become staple, especially in Wild
People are defiantly going to find very good yews for this card.