A hotfix is rolling out tonight with Battlegrounds balance changes and some Bug fixes. Read all about it below!
Quote from BlizzardPatch 26.0.3 is a server-side hotfix patch that we’re in the process of rolling out now, with the following bug fixes and Battlegrounds adjustments:
Battlegrounds Updates
The following heroes now have less Armor:
- Trade Prince Gallywix: 5
- Ysera: 5 at lower ranks, 8 at higher ranks
- Shudderwock: 7
- Tavish Stormpike: 8 at lower ranks, 10 at higher ranks
- Alexstrasza: 9
- Chenvaala: 10
- Ini Stormcoil: 10 at higher ranks, but still 7 at lower ranks
- Lord Barov: 10 higher ranks, but increased to 15 at lower ranks
- Professor Putricide: 10
- Lord Jaraxxus: 13 at higher ranks, but still 7 at lower ranks
The following heroes now have more Armor:
- E.T.C., Band Manager: 15
- Kurtrus Ashfallen: 15
- Lord Barov: 15 at lower ranks, but reduced to 10 at higher ranks
- N’Zoth: 17
- Sneed: 17
- Edwin VanCleef: 19
Note: Lord Barov now has less Armor than before at higher levels (10), but now has more Armor than before at lower levels (15).
Additionally, the Quest from Shady Aristocrat (Sire Denathrius’s Buddy) has been made harder to complete.
Bug Fixes
- [Hearthstone] Fixed a bug where a Cover Artist copying a Funkfin was set to 3/3 and did not get the stats buff aura from the original Funkfin.
- [Hearthstone] Fixed a bug where playing Multi-Strike with Going Down Swinging allowed for additional attacks to the enemy hero.
- [Hearthstone] Fixed a bug where minions affected by Rowdy Fan, Annoying Fan, and Obsessive Fan would remain affected even after being transformed.
- [Progression] Fixed a bug where the “Epic Rap Battle of Blingstory” achievement granted progress when killing an enemy minion as opposed to just the enemy hero.
A big brain move would be to actually put 'Location' keyword on Location cards.
"Balance Changes" if only this team learn what that is...
Wow only 35 health now for the best Bg heroes. I'd much rather have them start at 45, games are ending way too soon since they added buddies.
Some heroes are just way too powerful if they get the right start and can just tavern to 5 ASAP. Like Shudderwock with a turn 1 picky eater. They need low hp to keep them honest and play at tavern 3 a little.
Returning player here: the combinations of those runes of the dk class is allways red red red, right?
Nah mate, blue blue blue.
Red red red usually beats blue blue blue though.
In constructed all three: red red red, blue blue blue and green green green are strong. Red red red is just the most popular.
In arena all the best cards sorted by winrate are green, so green/green/green or green/green/blue for extra card draw. It doesn't mean red/blue decks can't be crazy, but green is more consistent, since its strategy synergizes with arena playstyle (midrange) well.
Less battlegrounds and more nerfs, i wanna play without palas and (BBB)DKs setting unstopable lethal at turn 7