Rarran just revealed new Festival of Legends cards: 2 Cards
Discuss this CardDiscuss this Card
Festival of Legends Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
Rarran just revealed new Festival of Legends cards: 2 Cards
Discuss this CardDiscuss this Card
Learn more and see all the cards in our dedicated Card List.
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
Hedge Maze, Unending Swarm can potentially offer you +9 attack +9 health every time you hero power. And you can meme it up (probably you shouldn't) with Youthful Brewmaster and Cover artist you can go +11 / +11. But that's not it, you can be a bit more flexible and go for extra health instead, or aggro down your opponent's face: +7 / +15 or +15 / +7 is possible so you have the flexibility. Have fun.
I forgot about Zola, The Gorgon. Make that +12 / +12 . Would totally pay 2 mana for that.
But wait, there's more. Drakkari Embalmer and Invincible can target Free Spirit for 1 extra armor each, taking the max possible bonus stats per hero power use to a whopping +12/+15. Still not convinced? How about forsaking all that attack you won't need, because we want to inflict emotional pain instead? We can get +7 / +20 every time we hero power.
Genn Druid fun
I'm starting to wonder if 'This Game' keywords signal the canary coalmine fall of card games. Gwent, ES Legends?
I think Runeterra is doing this too lately.
Way too overpowered. Just playing two of these will give you +5 attach each turn for 2 mana. Not even spoken about possible resurrections.
Another sign Blizzard just doesn't know how to balance or simply just don't care.
GG
Guys, remember that there's also the 6 mana resurrect all little minions in Druid, so why would we stop to 5 ATK and ARM?
so basically Magister Dawngrasp hero power for druid on a minion... with cards like Hedge Maze deathrattle Rivendare Druid with huge hero power could be insane
Excuse me what.
Just what was the thought process behind 2 mana rare minion that boost your hero power for the rest of the game.
Seriously this could go on a legendary card.
As someone said below, it will give you less dust when it inevitably gets nerfed ;)
These cards look nutty. I like that you can run as few or as many of them as you like. If you're playing aggro you could run only Groovy Cat, control could run only Free Spirit, or you could go all in with cards like Unending Swarm.
You can combo this both with deathrattle effects and battlecry effects
so basically 2mana gain 5 atk and armor and that every single turn? on top of having a 4 mana discount on the draw card for 2 mana. idk what to say anymore.
It can be more with Hedge Maze
With bounces and other generation, it will be more like gain 7-8 armor with 7-8 damage on average. Should be nice and cancerous, AKA the druid way!
TOTAL FREE SPIRIT AND GROOVY CAT DEATH
Buffed hero power + rake = clear a big minion and a big hit to face.
Aggro druids don't want this. They want wide boards and small sticky minions. Ramp druid doesn't want that either, they have a different win con. Some OTKish druid? Maybe but I am skeptical.
It seems really efficient though, so you might just put it in Ramp to fill the holes in the curve?
Agro might be interested in the Attack part and ramp in de Armour part.