Standard Balance Changes Coming Soon - Might Include Neutral Cards!
Blizzard dev Aleco tweeted Monday night that more Balance changes are on the horizon. Read his comments below.
Quote from BlizzardWe're going to be making some Standard balance adjustments soon. Next patch will likely be more nerf focused than the previous one and might include some neutral cards.
We'll be locking in our changes this Friday, and the patch will go live ~1 week after that.
Is not just the cost alone. The fact that you remove it AND add it to your hand. Giving steal mechanics to every class is not just meta-defining, is thematically off imo. Not to mention that you get to peek at your opponent's hand as well. Again, that card does too many things too early.
I don't buy the Denathrius argument, he wouldn't be a problem if it wasn't for Brann and Kaelthas. Is like saying, Golem Druid is a problem, let's print a card to counter the archetype (Geist), well I find it a lazy solution for a problem. Duke counters all combo archetypes, or decks that revolve on a few cards to function, present and future. There's no way you'll convince me that printing a single card with no downside to counter them all, is a wise choice. Make it tradeable while you are at it.
Yes! I also agree with that. Kael'Thas needs a nerf, for sure.
But I personally feel that decks that don't have any other counter than Sm0rC are not healthy. It's basic, control beats agro and all of that. But in general other TCG tend to give you at least a change of winning. Here, there are decks with strict wincons (like Denathrius for example) were at some point you can't win if you're not agro. That's unhealthy. Theo fixes that.
You can't force players to play something that they dislike in order to beat an specific strategy.
“You can't force players to play something that they dislike in order to beat a specific strategy.” You could say the same thing for the card your triying to defend if not mor so.
Playing one card vs playing a whole archetype you dislike. Which is worse?
yeah man @Thanatos2k
You seen the new Kibbler vid? (I posted a thread on it) absolutely spanking druid with a total off meta dragon, thief priest. They didn't stand a chance.
Thing is that ramp druid isn't that strong, it just punishes decks that are not very good (and players, too) aggro druid is way more oppressive on ladder. (ramp druid is a bottom tier 2 deck now)
I think most of the people complaining about Guff are likely playing sub optimal decks, or just aren't very good players. Only time I lost to Ramp Druid was with a Murloc Shaman (the mid range deck, not the control one with the murloc package, that's actually really good) that I had no idea how to play (and also is a dumpster tier deck right now) every time I play one with my infuse hunter, I destroy them.
Granted I know how to play my Hunter deck pretty well now, but I have no issues with ramp druid TBH. I think people are likely just facing decks that their decks is bad against, then use this as their reason for nerfs. This game has a rock, paper, scissors format. Some decks destroy others, it's how it goes. You can't expect to do well Vs. a deck that is designed to beat yours.
Ramp Druid has a fair few decks it picks on, and this is why people think it's the strongest thing in the game... the fact is that it's not even close to the strongest thing in the game right now (that's quest hunter, it's utterly busted)
I really like the point you made but I am a veteran druid player who played Wild Hart Guf and I personally think he should be deleted from the game. Guf the most stupid Idea Blizzard ever had for druid automatically became an outdo include for any druid deck you can think of often even when their dec was not basto in any way on playing large combos. to start with his hero power is nuts, he'd be good in a Murloc deck simply for his card draw, being able to draw a card without spending any cards to do so is very good, there is a reason why Worloc hast to also take two damage for the same ability, but that isn’t the worst part by far the gan one mana cristal (not gan an empty mana crystal) is nuts because back in the day when Blizzard was smart about gaining mana they made sure to keep the cards that gan empty mana crystals at or above 3 mana so druids shouldn't end up with 8 mana on their 4th tern, now someone might say but you need 5 mana to play Guf, well hers the answer to anyone who may think that he sets your maximum mana to 20, well, they're your answer, and with that, we get into ar next topic. being able to exceed 10 mana in any dec is good cus now people can accomplish nutty combinations, acutely that was not what Guf was even used for, example, 14 mana play smug seniur and plagued protodrake, quite powerful. altho all of this is true in my opinion the worst part is in the decks that it is in unless you draw all of the cards in the deck you're not bound to draw it, I sware when my druid went against another druid the deciding factor of the game was 90% of the time based on who played Guf first.
Let's see how many buffs *cough none cough* they will bring for Priest.
priest is actually doing really well (even the lesser known decks)
just seen kibbler absolutely wrecking it with a dragon thief priest. I've seen multiple aggro priests the past few days that were all totally solid, too.
if anything needs buffed it's warrior, paladin and demon hunter.
Demon Hunter is doing the best out of the 3 classes that were buffed. Paladin needs the most help IMO (then warrior next)
The death rattle version of relic DH is actually pretty decent.
I mean they should do something to help other non-relic versions of DH.
Classes should have more than one deck possible per expansion, something they have unfortunately failed to deliver for quite a long time now.
Ok yeah, that's fair. I would like to play a fell deck, but not very good right now. I got the legendary that is the finisher for that deck so would be cool to be able to play it.
I mean I could play it, but probably wouldn't win very much. I've seen some good players doing alright with i, but it has like a 46% winrate overall.
You checked all the boxes my dude!!! I’ll just add Theotar there on the list! You’re right about Demon Hunter, deathrattle DH got me to legend yesterday.
Piss off Bli$$ard
I crafted denathrius and Kaelthas in gold on day one because I knew from the previews that I would be getting my dust back. There’s no way that Blizz didn’t know these two cards needed nerfs before the set was released. Sadly though, I think Guff is in the matrix because we are going to watch him dodge another bullet.
could be right on guff. TBH ramp has dropped to like mid/bottom tier 2 now anyway, all of druids winrates come from the aggro decks.
Deck_Fiend's comment is 100% accurate. Guff just isn't the threat he used to be since we found out Shaman is much better at using Denathrius.
Thanks mate.
Yeah I don't think Ramp Druid at all is really a threat right now. If people are seeing high winrates for Druid, it comes from the Aggro deck. It's disgusting TBH. I played one before with my Beast Hunter deck (40 card one with lots of infuse stuff) and it was incredibly difficult to keep them away from my face.
As well as the old ways of buffing up the board, they have (what I think is a naga minion?) which is like a cold blood on a stick. I need to go and study the deck and see how many times they can buff a board full of tokens... I always remember Token Druid being a top deck whenever it has support.
It's likely healthy for the game to have a top tier budget deck as well though, so I'm not going to complain about it. New players can play this and still hit legend hopefully.
PS: I had to switch to my Beast hunter variant with Samuro so I had an earlier clear option than my Colossal. It's more geared at dealing with aggro, but has king krush and ichman as well, so has a lot of cool little combos you can do.
TBH, aggro druid is actually kind of fun to play, so it makes sense that it's so popular. You should give it a try if you have the cards, even if only to feel out its weaknesses. (As you said, it's budget-friendly!)
A good nerf (if necessary) to theotar would make the trade 2 of your cards for 1 of your opponents.
The last thing we need is a nerf to Theotar. It's a strong card, but it's never the strongest card in any deck (by played WR).