20.0.1 Server Bug Fix Patch - No More Spell Power Totem, Ysera Can't Damage Herself & More
Blizzard just published an article informing us about a patch that will address a lot of bugs that were introduced with patch 20.0 - next Monday.
Quote from BlizzardHey everyone,
We’re planning to release a server patch (20.0.1) this coming Monday, April 5. The patch includes bug fixes and game improvements for constructed modes. We’ll update the thread here once this update has gone live:
- Removed Pen Flinger from designer buckets in Duels.
- Removed Cannibalism Passive Treasure from Duels.
- Fixed a bug where Silverleaf Poison could cause attacking with Kingsbane to draw two cards instead of one.
- Fixed a bug where Power Word: Fortitude could only be used on friendly minions.
- Fixed a bug where Vanessa VanCleef would give the post-transformation version of a minion, such as the Kodo version of Druid of the Plains.
- Fixed a bug where Vectus would not summon Whelps unless a friendly Deathrattle minion had been destroyed earlier in the game.
- Fixed a bug where Kurtrus Ashfallen would only attack one time if the opponent only had one minion.
- Fixed a bug where Sparkjoy Cheat could cast two secrets from your hand.
- Fixed a bug where playing Grave Rune on an enemy minion and destroying it would summon two copies of the minion on your side of the board. Doing this will now summon two copies on the opponent’s side of the board.
- Fixed a bug where Windshear Stormcaller would not summon Al’Akir the Windlord if you had all 4 basic Totems in play.
- Fixed a bug where Totemic Call could still give the Wrath of Air Totem when playing with certain Shaman Hero Skins.
- Fixed a bug where Ysera could take damage from the Dream Card Ysera Awakens.
- Fixed a bug where South Coast Chieftain’s Battlecry could trigger if your opponent had a Murloc and you didn’t.
- Fixed a bug where Olgra, Mankrik’s Wife did not have a mana cost and would not work as intended when cast from hand.
- Fixed a bug where Scorch was dealing 1 less damage than intended.
- Fixed a bug where the Dream card, Dream, could not be cast on friendly minions in Classic.
- Fixed a bug where Pack Kodo would only offer Hunter Secrets and Weapons regardless of which class played the card.
We’re working on more bug fixes beyond this that we’re hoping to get out the door soon! Separately, we’d like to share that we’ll have several additional updates for Duels in our next client patch.
Forged in the Barrens Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
Am I the only one who didnt get any patch notes and my game is till in 20.0.0
NOW THAT DEMON HUNTER IS OFFICIALLY DEAD, SINCE YOU TOOK 0 time to nerf it 100 times
PLEASE NERF PALI & Mage.
GAME IS NO LONGER FUN CAUSE THATS ALL PEOPLE ARE PLAYING
hunter has a legendary weapon for 4 get 2 secrets
Paladin has a 1 cost uncommon that allows up to 4 GIVE ME A BREAK.
Please tell me how a weapon with 3 durability gives 4 secrets.
DO HUNTER AND PALADIN SECRETS COST THE SAME??
technically the hunter weapon cheats 4 mana, while the sword cheats 3
i think pen flunger + libs are way more problematic in paladin than the secret weapon
Cmon guys give them a break, they're a small indie company
Now they just need to fix spell mage being overpowered.
I suggest nerfing Refreshing Spring Water to 5 mana instead of 4.
Nice, they solved all the problems I didn't even notice, because of the other big problem that doesn't even allow me to enter a game without trying 10 times. Without any golden in the deck, just because other do still have them.
Finally! Manrik+Kodobane combo would be available.
Turn 3: Mankrik.
Turn 4: Coin+Kodobane drawing 1 cost spell, 2cost spell, and olgra(3/10 and random draw)
Except they made Olgra a 5 cost spell
Do you hava a source for that, Majora?
The patch notes doesn't specify the mana cost. The wiki claims that the upcoming hotfix will change the mana cost to 3.
Mankrik, Consumed by Hatred on the other hand, costs 5.
The spell will cost 3 mana.
And the second Manrik cost 5 mana.
Can they do something about Tickatus??? This thing is unfun to play against.
At least make it that he burn both deck or raise its cost to 8 or something make it harder to use.
Warlock has WAYYYYYYYYYYY too much value , a lot of healing and removal with gigantic minion combine with too many win condition(C'thun , Bunch of Prime , Jaraxxus , Tick + Y'shaarj IN THE SAME FREAKING DECK).
Fuk Xskarma
fuk Xskarma
You're late to the party
The only important bug they need to fix is my legend rank not being wild 10 rank... such an annoying bug. And
ITS NOT EVEN LISTED...I forget, where are we with upgrading cards to golden? Is it just through wins for core cards, or will we be able to target cards we like ie celestial alignment
I understand the justification behind it, but the wording is still quite unclear considering Hearthstone doesn't have a formal list of rules and keywords like every other card game does. At first glance, most people would think that everything would get frozen. I am just suggesting a wording change on Ice guy to avoid future confusion.
I don’t understand that totem change. Why they want to change hero power which is here from begining of the game and is well balanced? The new totem is weak in comparison to spell power totem since is worth only in aggro archetypes and is totaly useless in late game. Loved to play even shaman but now is much more weak.
Because it's a random roll for +1 spell damage which very often can be game-deciding.