Wretched Tiller & Hysteria Interaction Change Coming Next Week!
Hearthstone's developer Iksar just tweeted out that next week Wretched Tiller & Hysteria interaction will get changed. We don't know how just yet.
Looking to get a change out for the Tiller/Hysteria interaction sometime next week. Hope this farmer enjoys his time in the sun while it lasts! pic.twitter.com/usVDb9RfQ7
— August Dean Ayala (@IksarHS) January 23, 2021
What's the interaction?
- You basically play Wretched Tiller, give him Immune with Deathspeaker, and then you play Hysteria on him and he'll attack all other minions up to 30 times (60 damage).
- Some other decks also play 2 Deathspeakers or Shrinkmeister to guarantee that full combo potential.
- For a lot of people, this interaction has been really annoying, not only because you can get OTK'd as soon as turn 5-6, but also, because this interaction can skip your turn if you have Ice Block or Time Out! equipped.
Hold on.... Wild is rampant with gimmicky decks like Tiller. They just rename it from Wild to Gimmickfest.
Well played Blizz. Only aggro decks on ladder. I really enjoy this meta kappa. Only DH, aggro hunter, paladin, evolve shaman, bomb warrior, aggro rogue nothing else... good job. Control decks not exist...
Every other player is running his Secret Mage deck right now to successfully counter these Hysteria Priests and Warlocks, which makes the meta even more annoying.
C'mon guys, to much casualties... take action
Have a boooring as hell adventure in Standard with 2-3 decks repeating over and over again
just want to say minions with 0 attack shouldn't be forceable to attack (Hysteria, Mass Hysteria) since they can't attack normally, just make them unable to attack at all.
This actually pretty logical.. I remember some streamers surprised when see their zero attack minion attacks because the mass hysteria when it first released. Me too as well..
Would still die if there is 15 toughness on board (leaving Tiller with 1 attack). But yeah, can't do it with empty one, unless you are low health.
stupid combo ever lol
i lost even with ice block when my turn is up the rope run so fast and no chance to kill the lock GG blizzfuck
And that is one major issue. If I can't Eater (don't draw, or the mage is too fast for me to eater+combo same turn) and opp has a secret when I combo, I'll combo, hit end turn, and if the end turn goes through concede unless I have reach in hand. Turn skipping via animation lengths is a perennial HS issue that they're unable/unwilling to fix. Remember Noz+brewmasters?
Honestly, the combo itself is long to watch it play out. It gives you a feeling for the underlying mechanics, though, and changing that would be a major mechanics overhaul.
fuck the wild..
combos will always be "broken" to you guys playing it. every add-on or expansion will always be problematic to you guys when there is a pool of 9387562308576340587346508234756340857236 cards
Have a great adventure... INTO THE WILD!!!!
I'm good
TBH they should just nerf Deathspeaker , it's going to keep causing broken OTK's
Wild is unplayable atm
"Whenever this minion is attacked, deal 2 damage to the enemy hero."
That would still be an OTK with double Deathspeaker
Why don't they just adjust Wretched Tiller to: "Whenever this minion attacks, deal two damage to another character." The combo could still occasionally work, but it would likely kill off any minions on the board beforehand.
because you do double deathspeaker, work as a control deck with a combo out like i did, and nothing changed