New Progression & Reward System - Everything Blizzard Shared - Live Today!
Blizzard announced a new Progression system that is going live today and it is LIVE right now. Read everything they shared about it below!
The first reward in the new Reward Track is automatically unlocked and gives you a FREE Madness at the Darkmoon Faire LEGENDARY!
Summary:
- Quests and playing games and a select few Achievements now rewards Experience (XP) instead of Gold.
- This XP will progress you on a Free Reward Track that will reward you with Gold, Packs, Cards, Tickets for Arena or Duels.
- The Free Reward Track is 50 levels, and each level you progress beyond that gives 150 Gold.
- You will not lose your Gold! Blizzard has also stated time and again that this new system should get you more rewards and more gold than in the previous Reward system.
- Next to the Free Reward there is a Paid Reward Track, using the same XP and progressing at the same time, which gives a 10% XP boost from the start, as well as many cosmetic rewards and a further XP boost as you progress.
- This Paid Reward track can be unlocked at any point during the expansion with the "Tavern Pass" and will give you all the rewards earned up to that point. It costs $20/20 Euro.
- The Tavern Pass is not available for Gold.
- Battlegrounds Perks is the new name for the older incarnation of the Tavern Pass and is it's own thing strictly focused on Battlegrounds.
- Battleground Perks will still grant more Heroes to choose from at the start of a game and advanced stats, visual emotes, and early access to new Heroes.
- Battleground Perks can now be bought for 2000 Gold or $15/15 Euro and it is included in the Darkmoon Faire Pre-Order Mega Bundle.
Quote from BlizzardYou’ll be able to access each of these pages by clicking on a new Journal icon that will replace the Quest Log on the main menu. The Progression & Rewards revamp detailed here will go live on November 12!
Achievements System
The new Achievements system tracks a diverse set of stats and in-game accomplishments, and there are a ton of them! There are achievements related to each class, your collection, ranked milestones, adventure content, Tavern Brawls, new modes such as Duels and Battlegrounds, and gameplay achievements that are tracked from match to match! In addition, you’ll be able to see exactly how many cards you have from each expansion in one place. New achievements will be added with every expansion, future game mode, and major update.
Here are just a few examples of Achievements you can expect to see:
- Encounter another player with the Mark of Hakkar card back.
- Finish in 1st place as Ragnaros the Firelord in Battlegrounds.
- Collect all Scholomance Academy Demon Hunter cards.
- Summon 1000 Murlocs.
- Win a game without summoning more than 1 minion.
Reward Track & Tavern Pass
The Reward Track is a map of rewards that can be earned during an expansion by gaining experience (XP) from completing Quests, completing select achievements, and playing the game in any mode. When a new expansion launches, all players will get a new Reward Track for that expansion. Complete all 50 levels on the Reward Track and you’ll get to choose from one of 10 all-new Hero Skins! Along the way, you’ll unlock a bevy of loot, including card packs from sets in Standard, Tavern Tickets that grant access to either Arena or Duels, the Madness at the Darkmoon Faire Card Back, an Epic card, two Legendary cards, and a ton of gold! You’ll receive 150 gold for every level you climb beyond level 50.
The Reward Track includes a free track for all players, and a paid track that can be unlocked by purchasing the Tavern Pass. Purchasing the Tavern Pass at any point during the expansion will immediately grant the Golden Silas Darkmoon Legendary card, a 10% XP Boost that lasts for the duration of the expansion, and all items up to your current level on the free track. As you progress with the Tavern Pass during the Madness at the Darkmoon Faire expansion you’ll earn additional XP Boost, the Annhylde Alternate Warrior Hero and Card Back, three Jaina Hero Skins, three Thrall Hero Skins, and one of Hearthstone’s first-ever collectible Cosmetic Coins!
Battlegrounds Perks will now be available as a standalone purchase, separate from the Tavern Pass.
Cosmetic Coins
Cosmetic Coins will have their own tab in the Collection Manager where you can set them as your favorite to use during games, much like Hero Skins and Card Backs. There are two Cosmetic Coins available in Madness at the Darkmoon Faire obtainable by the following means:
- Completing all 50 levels of the Reward Track with the Tavern Pass.
- Collecting 135 unique Madness at the Darkmoon Faire cards.
Collecting all 135 cards from the expansion may seem like a lot, but once the Darkmoon Faire Mini-Set launches in a few months, there will be 170 cards in the set, so getting that coin will become a lot easier! You can learn more about the Mini-Set and the rest of what you can expect from Year of the Phoenix Phase 3 in our Madness at the Darkmoon Faire announcement blog here.
Daily, Weekly, and Legendary Quest
The Quest system is also seeing a revamp, with Quests now awarding XP on the Reward Track. We’ve also added Weekly Quests! At the start of every week (Monday at 12:00 a.m. PT), you’ll be given 3 new Weekly Quests to complete, which are a little more difficult than your average Daily Quest. Like Daily Quests, you can reroll 1 Weekly Quest per day. While they now award XP, Daily Quests are functionally the same. We’re also pleased to share that Legendary Quests will no longer override your Daily Quests! Legendary Quests are a series of special event quest that cannot be rerolled.
XP values displayed in Quests above are not final. Please note that when the Progression revamp goes live, all Quests (with the exception of Starter, Returning Player, and Duels Legendary Quests) will reset, so be sure to complete any old Quest you have in your log by November 11!
Profile Page
We’ve reworked the in-game profile page as well. The profile page is a space we intend to expand on in the future as new content, features, and game modes come to Hearthstone. The page will display lifetime stats for your account, including:
- Current rank in both constructed Standard and Wild
- Current Battlegrounds Rating
- Current Duels Rating
- Total number of wins in Arena
- Class levels and number of wins per class
- Next card reward for classes under Level 60
- Progress towards Golden Portrait for classes at Level 60
Quote from BlizzardProgression & Rewards Revamp
The 19.0 patch adds an entirely new progression system to the Tavern! In what is Hearthstone’s biggest systems update ever, the progression revamp includes four major parts:
- The addition of an Achievements System that tracks your in-game accomplishments.
- A central Rewards Track for all earnable rewards outside of Ranked play.
- A Quest Revamp that supports daily and weekly quests.
- An updated Profile Page with player info, ranks, and stats.
You’ll be able to access each of these pages by clicking on a new Journal icon that will replace the Quest Log on the main menu. You can read the full breakdown for each part of the progression revamp here. We’ve got a few additional details to share on the progression update today:
- Quests – Quests can be completed in Casual, Ranked, Arena, and Duels. Certain quests may also point you to Battlegrounds or Tavern Brawls. Quests can also be completed in the Friendly Challenge variants of any of these modes.
- Achievements – Achievements are broken up into categories and subcategories. As you’d expect, the Game Modes and Adventures categories can only be completed within their specified modes. The more general Progression and Gameplay categories can be completed in Ranked, Arena, and Duels modes.
- Dev comment: There is a known issue that sometimes causes Collection Achievements to appear to have incorrect progress—this will be fixed in an upcoming patch. When that happens, Collection Achievements will update to the correct progress, but no Achievements will be taken away.
- Reward XP – You can earn XP just for playing the game in most game modes. This includes Casual, Ranked, Arena, Duels, Battlegrounds, Tavern Brawls, and Adventures. Friendly Challenge variants of these modes do not give XP.
We’re investigating an issue which may impact minimum spec mobile devices (those with fewer than 2GB of memory) on this patch which may result in degraded performance. This behavior may be triggered by accessing the new in-game Journal. We’re advising players to exit and relaunch Hearthstone if they encounter these issues.
Tavern Pass
The Rewards Track includes a free track for all players, and a paid track that can be unlocked with the Tavern Pass, which will be available for purchase for $19.99. Purchasing the Tavern Pass at any point during the expansion will immediately grant the Golden Silas Darkmoon Legendary minion, a 10% XP Boost that lasts for the duration of the expansion, and all items up to your current level on the paid track. You’ll earn an additional XP Boost as you progress with the Tavern Pass during the Madness at the Darkmoon Faire expansion, in addition to the Annhylde Alternate Warrior Hero and Card Back, three Jaina Hero Skins, three Thrall Hero Skins, and one of Hearthstone’s first-ever collectible Cosmetic Coins!
Battlegrounds Perks
Battlegrounds Perks will be available as a standalone purchase on November 17, separate from the Tavern Pass, for $14.99 or 2000 gold. Battlegrounds Perks will allow you to pick from 4 Heroes at the start of a Battlegrounds match and grants advanced stats, visual emotes, and early access to new Heroes! Battlegrounds Perks are also included in the Madness at the Darkmoon Faire Mega Bundle.
So even if I buy the 80 packs megapack I still don't get a tavern pass? Damn that's some cash grab
The new system nets the same amount of gold as before when one completes the daily quests... They were right about that... But...
THEY CUT THE GOLD FROM WINS
WTF??? WHY???
because if you play so much that that gold makes a difference for you then you will make up that amount by levelling over 50
potentially 15k gold there if you play a lot
No way you reach that high level.
To punish aggo players that win 6 matches in 30 min while one priest loses a 30 min match and get nothing. Match XP is now the factor and not playing the fastest deck available. Now it does not matter what deck you play as long as you PLAY. This is a very good change that loses dont feel like wasted times.
Has anyone datamined how the XP scaling works? The generosity or otherwise of the new system seems to totally hinge on this
For the first couple of levels, it looked like 50 * level XP to get to the next level and I was thinking the new system looked pretty generous. But now I'm on level 9 and need 900, so at some point it switched to 100 * level XP. Does the scaling get any worse than that higher up?
Weekly: "play an old god legendary 10 x"
Hearthfortnitestone
it’s almost like a battle royale game now...
not really. In common battle passes the level for each level are equal. So that means that if you are at level 25 would be 50% done. But right now with the scaling level 25 would be just 30% or even less you have accomplished. The first rewards are fast but the later ones could tale weeks to complete.
After finishing 2 daily quests, didn't got the 2000xp on the track evolution.
Anyone having this problem?
same here,
got just some tiny amount
Try logging out and in again, completing 2 quests at once bugged for me in the same way. After logging in again it was showing everything correctly
I think it worked,
thanks :)
Confirmed, it worked.
And the same is happening in achievements as well, some times I have to re-log for it to update
Grindstone
HearthDestinyStone
When that reward track resets ? every month ? or every new expansion ?
every expansion
Ok after playing a bunch today and scouting the new system I can see how the scam works.
1. The system is designed, like most F2P scams, to bombard you with rewards right off the bat to make it seem like rewards have increased. You quickly gain levels from 1-20 and get a bunch of gold and packs. Looking ahead, you can see that the rewards actually increase for higher levels. But insidiously, the amount of exp per level is not displayed, only the amount to your next level. And that number is increasing over time. This prevents you from calculating how the amount of rewards you're getting for the time invested, and the amount of rewards the experience from quests is giving you compared to the very obvious flat gold rates from before.
2. The achievements rolling out simultaneously is not a coincidence - as many achievements give exp rewards as well. This is designed to increase the short term reward shower with the rollout of their battle pass system. You very quickly rack up the easy to earn achievements that you'll get just by playing the game normally. I got 3-4 levels worth of exp just by playing one run of duels as Rogue and redeeming the achievements I earned. But these achievement boosts are a one time thing. When the next expansion rolls out, you won't be getting this artificial infusion of exp from a barrage of easily earned achievements, and reward acquisition will plummet.
3. Gold is not rewarded with every level tier. Often you will get a pack instead, which is functionally worse than gold because it's from a specific set, when with 100 gold you could instead choose which set to buy. Particularly, any set other than Darkmoon Faire is objectively lower in value, because people already own those sets. Even rewarding Darkmoon Faire sets will be inferior to gold because they will be rewarded for the next few months long after expansion release. The normal player behavior is that people save their gold and then splurge on 50-100 packs at the start of an expansion. This makes logical sense - you want the cards immediately as they become available or your deck strength plummets in comparison to other players who get the most new cards they can right away. So these "backdated" pack rewards are not very rewarding at all - they're not going to help you next expansion like gold would and F2P players fall further behind the curve.
All in all, it seems exactly like I thought it would be - rewards are obfuscated by inserting another "currency" (experience) in between, intentionally making it harder to gauge how much your time is really worth. Rewards are decreased compared to the pure gold from quest system they had, and rewards are less valuable in attaining the cards you need each expansion to stay competitive.
The saddest thing of all is that the "paid" pass only grants an exp bonus of either 15 or 25% (I'm not quite sure how it works, you get a 10% boost right away then a 15% boost at level 10, which could either be replacing your 10 with 15 or adding 15 to make 25). Even a 25% boost in experience would not even be remotely worth $20, with how many packs that could buy you previously with Amazon coins and such. Activision's greed has consumed the development of this game.