Dean Ayala Asks: What Would Get You Back Into Hearthstone?
Hearthstone's Dean "Iksar" Ayala had a question for those that used to main Hearthstone as a game but no longer do.
What do they need to do to get you back?
We're actually quite interested in knowing too. With many old Hearthstone players still frequenting our site to see what the game is up to or to chat with old friends, there has to be something the Hearthstone team could do to reel you back in?
Quote from Dean AyalaIf Hearthstone used to be your main game but isn't anymore, what would get you back?
Reply to his tweet first, then you post your answer here, guys.
auto squelch and real balance system , new game modes such as draft in mtga etc
I would also like to see a reporting system for names. I am getting tired of playing against names like BigDick69 or BongHitsAllDay
I'd like to see the set rotations changed. Rather than rotate 3 sets once a year, I would like to see the oldest set rotate with each new set release. This will more consistently shake up the meta and should inspire more creative deck building
Bring back adventures
Never print again infinite value from a single card
Buffs and nerfs more commonly. Right now there’s 2 almost unplayable classes because hunter has too many tools, as well as paladin priest and mage. Rogue is basically confined to 2 decks maybe 3 if you can survive with malygos rogue. Warlock, warrior, shaman are all boring stale classes atm. Druid is supposedly gimped after being a lame boring class for a while.
My favorite part of playing is theory crafting. It seems like netdecking is wayyy to common because certain classes just have way too many tools. For instance hunter is considered a 4 round boss fight, priest is just can I kill your taunts before you play a 5 mana 1 shot combo. And paladin is just lame as a class overall.
Very sad that this next rotation 2 of my favorite expansion are rotating but I’m a wild player these days anyways. Wild balance would be cool since it’s maibly the same 5 decks, biggest abuser being big priest. So fun to decide if Barnes is gonna drop on 3 or 4 and determine if you lose or not. Definitely interactive.
I talked about it a few weeks ago with my buddy who is in this situation. His ideas:
- one free arena ticket per week
- in-game tournaments
- more frequent balance updates (not only nerfs, but buffs too)
- more in-game achievements, statistics etc.
- when the new expansion arrives, the last one goes to Wild
- adventures were really cool and useful
- auto-squelch option
1) Stop killing cards with nerfs. Show us some creativity by bringing cards into an acceptable power level. And stop killing cards by nerfing the cards that synergize with them.
2) Put more effort into expansions. For me, the best expansions were adventures like League of Explorers. Even Blackrock Mountain or Khaz spawned deck archetypes by printing good cards. It feels like less cards = higher quality. Who cares about nearly 400 new cards a year when only 50 see play?
1. Class balance.
2. Not a rock-paper-scissors game
3. Hand disruption
4. Ingame stats
More love for limited and especially competitive limited formats. Arena is nice but it's not that competitive. Leaderboard for arena isn't enough. If we talk about less widescale (and more arguable) things, in current system it would be just printing more faster cards, I guess. Games take so long right now because of control/combo focused game design what scares away casuals.
Give us a chance to get Khadgar again and make a system to grind for the cardbacks you missed for some reason. Come on guys. Give the players something juicy!
1 Auto-squelch
2 In-game tourneys (including Arena type too)
3 true ELO ladder model instead of grind model
4 Balancing obviously OP cards right away, and not 3 months later
5 In-game statisticks
PS 3 year pseudo infinite arena player. #90 for September in EU region
I still play the game nearly everyday for around 20-30+ min. However, the permanent changing (NERFING) of cards is SUPER annoying. I seriously don't care if a broken card was printed, I'd rather have a particular game mode where certain cards are restricted, rather than "killing" a card off completely - LIKE PATCHES THE PIRATE! Although it could be annoying at time, I was seriously sad the day they announced his nerf...
More pvp game formats. Basically the best tavern brawls should be playable at anytime. Create a rank system for each format
Here's my perspective as a paying player, as in, I often buy the pre-order. I often take 1-2 month breaks from the game because it gets stale.
1) I don't like the size of the pre-order. $1/pack is fine, but I hate paying for 50 packs every time. Make the pre-order price $1/pack regardless of volume. Let me buy 15 or 35 or 17. Whatever I want. Some expansions I have more gold saved up than others, or feel like I have more disposable income than other times. Make 50 the max if you don't want rich players gaming the system, but let other players get in on the bargain at a lower level.
2) I've come around to agreeing with Kibler about the need to get rid of an evergreen set. Was Equality that overpowered, or did it just get boring? Or was the issue actually Wild Pyromancer? I'm not particularly upset by the 4-mana nerf other than it just feels so permanent. I'd rather see cards like Equality and Wild Pyro go away for awhile, and maybe come back in at different times.
3) Keep the number of active sets fixed. One set in, one set out. Only update the core set once per year. BUT...
4) Develop other, better game modes to use your full collection with. Wild is actually the most boring idea you can come up with. Generally, more permanent game modes are needed. Brawl barely counts.
5) Arena is fantastic. It's a really, really, really, really fun game mode. I wish the barrier to entry was a little lower, or the incentives to play were a little higher. I hate that I stop playing my favorite game mode, Arena, for a month or more, just to save up for the next set. This is often when I stop playing the game. I feel bad spending gold on Arena, Arena gets way more competitive as other casual players drop off, the constructed meta is stale, and I figure if I'm buying the expensive $50 bundle, there's no real reason to play daily quests. It's not airtight logic, but that time a month before a set released is the worst. It's almost just as fun to read about the new cards than to play a really stale game.
I still play but I agree with the dust costs / disenchanting ratios are awful. From what it looks like so far those that left would like adventures back, the game to be a bit cheaper which you could do through dusting costs, and more frequent patches but to me the latter seems to be alot better than it has been the last few years.
Platinum or diamond hero’s for 1000 wins, 1500 wins. Let the dedicated players show off their mains!!!!! This is such an easy thing to do blizzard and it would make many people happy
1) Expansions that actually change the meta unlike rastakhan. This means being willing to print more than 1-2 useful legendaries in an expansion (horrifying, I know)
2) A meta where otk decks are niche and not the norm. Togwaggle, Clone priest, mechathun builds, it’s just too much otk existing at once and something should have been done about it. Unfortunately you guys missed the boat on that one, maybe you’ll do better next time.
3) More events/content between expansions. I enjoy things like the fire/frost festival and the rastakhan showdown, and I wish similar things would happen more often.
4) Quicker balance changes/response to community feedback (there has been improvement in this area)
5) Periodic posts like this one where you ask us what we want and allow us to feel we are being heard!
I think the most important thing the game lacks is purpose. There is not enough social reward and interaction, that is, not enough going on basicly.
I think what makes people stick around long term is a combination of a) game is fun, and b) socially rewarding. Hearthstone is very lacking in the latter.
0) It could be interesting to have a kind of monthly subscription in order to include all those following features:
1) Create PvP dedicated lobbies to select and play every Tavern Brawl that were created. That would be the greatest feature IMHO.
2) An unranked mode to play every cards.
3) More and more PvE contents. Never let them down!
4) Just keep up the good works.