New Legendary Card Reveal - Hakkar, the Soulflayer
A new card has been revealed by Forbes.
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10 = Odd
L M A O
Don’t know why I read it as 9 mana >_<
I... what? You do realise 10 is an even number, right?
Welp people have been asking for a druid counter, here ya go
So...autowin when your opponent starts fatigue?
Going by the wording on Corrupted Blood, it doesn't let the opponent draw. This means that instead of fatiguing, the player will only take a constant 3 damage a turn. However, this also means if the opponent topdecks one, they literally dont draw a card for the turn and I heavily doubt Blizzard would make something like this.Ignore that I forgot that Cast When Drawn is an actual keyword and it causes the opponent to draw. All this card does is increase fatigue damage by 3 the first turn, then it should go infinite the second time.
I don't think it would ever go infinite. The card has three steps: 1) Deal 3 Damage, Draw Next Card, Shuffle 2 Copies. If you drew a second Corrupted Blood, the new Cast When Drawn would happen first and the Shuffle 2 Copies would stack.
Example: (Draw first Corrupted Blood) Deal 3 Damage, Draw Next Card (second Corrupted Blood), Deal 3 Damage, Draw Next Card, Shuffle 2 Copies (ending second Corrupted Blood), Shuffle 2 Copies (ending first Corrupted Blood).
All things considered, it would stack pretty quickly if a person was in fatigue already (3 + 1, 6 + 2, 12 + 3, 24 + 4...).
So from both the look and the "poison" attack, we now have a Hydralisk in HS. Makes sense since SC2 is dead - it's about time to start pillaging the corpse.
Already existed in Warcraft lore:
https://wow.gamepedia.com/Hakkar_the_Soulflayer
Oh wow, Blizzard using Blizzard's Ideas in their game. How shameful. Also Hakkar is already a character in Warcraft.
people don't seem to get the wording.
AFTER you draw, shuffle two copies. Which means, no, going into fatigue does not kill you instantly. You draw the blood, then you draw a fatigue card, then it shuffles to copies.
Basically you're just going to end up taking 3-extra damage each turn.nvm, the damage basically multiplies each turn yo're in fatigue. First turn 3 damage + fatigue, second turn 6-damage + fatigue, and so on and so forth.
Actually no - you taking 3*amount of corrupted blood cards in your deck + 1 dmg from fatigue each turn. That's if you have no other cards remaining in your deck (only corrupted blood)
Wouldn't it be an additional 3 the first turn, then go infinite the next turn? There's two copies of it in the deck after the first time so when you draw the next one, it deals 3, shuffles 2 more in, makes you draw the 2nd copy that was originally in the deck, deals 3, shuffles two more in, causes you to draw another that was shuffled in from the first one, etc?
It seems exponential. Going into fatigue turns:
<pre>T1: 1 fatigue damage 3 from bood shuffle 2 bloodsT2: 2 fatigue damage 6 from blood shuffle 4 bloods
T3: 3 fatigue damage 12 from blood shuffle 8 bloods</pre> <pre>And so on, since the token shuffles after draw it would seem the sequence would be draw all the multiples of blood, natural fatigue then shuffle all copies, end draw sequence.</pre>
Seema like a legendary filler but there are more cards to be revealed that maybe synergizes with.
Odd warrior synergy.
So first you take 3 + fatigue, then 6 + fatigue, .... Crazy
Wrong. Its the new Keyword 'casts when drawn' which means that you draw another card after you draw the card with the keyword.
not true. https://www.youtube.com/watch?v=taGSpBeK874&feature=youtu.be
oh no.