New Warrior Legendary Reveal: Geosculptor Yip
A new Warrior Legendary card has been revealed by DDaHyoNi.
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Wait no guaranteed 8/8s? 10 drops can be pretty bad...
Why if its a legendary minion for warrior, it HAS to be 8+ mana drop? As a warrior player, I'm really dissapointed with this one, could had been usefull with 2-4 stats and 4-5 mana cost, BUT NOOOOOO, only rogues are allowed to have cheap and effective legendary's.
Atleast cant be destroyed instantly by priest.
Yip, Yip - hooray!
Seems that people forget that this combos very well with "Bring it on!" - 10 mana for a 10 drop and a 4/8 + 10 armor.
Kobolds and memes.
Lol remember when everyone raved at how much play Rotface would see? This is only better than Rotface if you drop him with a nice amount of armor already. Still doubt it will see any play though
Turns out warrior can gain TONS OF ARMOUR REALLY QUICKLY.
turns out warrior can also deal 1 damage really quickly
Armor up is better than the 2 mana whirlwind hero power in control warrior anyway.
Especially for long matches!
The 2 mana whirlwind activates execute, it can be combo'd with your armour smiths to give you tons of armour. In LONG LONG games of course you would wan't to switch the hero power back, but that would be when your opponent has run out of threats to remove, and at that point you have won.
This seems like a fantastic card! Very good on tempo, and a great body :D
bring it on, haha
Dude, eat a snickers.
If you have 9 armor, can you get an ancient one?
No, because it's a token card.
you can get a Blood of The Ancient One
Smells like a winmore card to me. If you're at 0 armor you can't afford to play this at all, so it won't dig you out of a ditch, and if you're on high armor, you might as well play a better legendary that isn't contingent on you not only having armor, but also having the right amount to not get some trash that might even be detrimental to you. Yes, this does require removal and still leaves something on board, but so does Rotface or Paletress (in Wild) and unlike the two you cannot trigger this multiple times outside of Wild combos. If you get a minion with end of turn effect, it won't trigger, while with the other two it does. Getting a Lich King from this is all fine and dandy but until your next turn that Lich King is just an Ironbark Protector. If you're in a control vs control matchup, it's quite possible your armor will either be so high that you will have very little control over the effect (you might get Tyrantus, you might get a Sea Giant) or you will have none and get nothing and that's where the card is supposed to shine the most. If you have armor on turn 8 against aggro, you've already won. The one redeeming quality that might give this card some hope of seeing occasional play is the fact it has 4 attack, more than 5 health, and more health than attack to screw with Priests in both Standard and Wild.
TLDR: the Troggzor of the set IMO. Tons of potential but in practice, there are better, more versatile and more reliable options.
8 mana for both a 4/8 and an Iron Bark Protector doesn’t sound bad to me.
Turn 10. "Yip"ikaiyay into bring it on. Your welcome.
Barnes freaking meta. I hope they keep some classes free of this shit.