New Card Revealed: Skulking Geist
A new card has been revealed by 4gamer.
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Well, by now we can surely say we will finally have control meta people!
No. 1 cost minions are still here. And shitty pirates.
Let find a solution for Druid Jade.
Ok, but be sure that it will fuck up all the playable priest decks.
Done.
It's not a perma-killer of jade druid, just prevent them from going infinite.
It's not a perma-killer of combo priest. They still have Lyra to fill they hand after this played and before this moment they have planty of time to fock your face.
I really like this card, will run it in my CW and some priest.
I wonder if this can occupy a slot in Wild Mill Rogue...
Mill potential is there, but unsure it is a safe slot in the average encounter.
I'm putting it in for SURE. The only absolutely unbeatable deck for Wild Mill is Jade Druid. Right now I have to pray to the gods that I can successfully mill his Idols before he can shuffle them, otherwise it's GG.
It's not impossible, it's actually easy. If you run a nzoth mill like me than you will be able to outlast the jades because you cast 1 gangup on coldlight for card draw and the other on nzoth to honour trump and build the great wall
It's not unwinnable, I already beat Jade Druid many times by N'Zoth shenanigan, but yes it's very hard matchup. The real unwinnable is Quest Rogue before it's nerf.
I will put it in my mill rogue for sure anyway, it's the hard counter to one of the worst matchup. Also it's still effect to any control deck, it can destroy 1-3 cards that already good for fatigue advantage.
I wonder if the average deck across classes runs enough 1-mana spells for this to help Mill Rogue?
I am not sure whether this kind of stuff is healthy to the game or not.
If control mage and/or secret mage dominates the game, people will tech Eater of Secrets
If pirate warrior goes crazy, people will tech Golakka Crawler and the same case goes for murloc paladin as Hungry Crab
But the cards above are just once off, I mean you only eat a pirate, a murloc and the secrets that are on the battlefield, while this new card from KRT has whole-game impact that destroy all 1 cost spells in hands and both in decks once after it is played
This card could be good especially for tackling down jade druid for example, but it appears to me that it is slightly unhealthy as a way to balance the game
RIP JADE FINALLY
FINALLY! suck it jade druid
Fuck you Jade Idol. Your end has come.
My future mill rage inducing warlock is getting better :)
Nice tech card. It's totally not like the death of jade druid, but with this card in play they cannot go infinite anymore, so some other control decks become more viable in close-to-fatigue games. And jades still can win in a mid-game. Perfect.
While most of the time you'd have this in deck is to ruin jade druid, surprisingly most classes do run at least 1 1 cost spell. Tho at that point if you think about it...do u really want to remove their worst cards (clearly ignoring Jade Idol) from deck? But at least it does the same for you so...if Jade Druid will be a pain in the a$$ as some are saying, I see no reason why not to add deck thinner and Idol buster card in your deck.
Wow, this card is terrible for the game. It doesn't punish aggro really, by turn 6 they should have a board.
With all these really dumb comments in this thread im not surprised anymore that 90% of the HS community plays braindead aggro decks :D