New Warlock Card Revealed: Gnomeferatu
A new card, Gnomeferatu, has been revealed by Zhihu!
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Multiple Brann's don't stack up. Brewmasters are definitely on my mind, though.
not event mentioning molten reflection is a mage card, how exactly dos warlock get that while holding onto gnomish vampire.
bran shadowstep shadowstep brewmaster is probably the best use of those card and still obtaining it is rng as rogue
A warlock card that doesn't handicap yourself?
I'm confused
Or taking Yasera for a walk in the park ...
I love how crazy people have gotten over this card. This comment section has already got more posts than three times that of any other card. Also cool to see so radically different thoughts about this, from "best card in the game", "this will break the meta" to "I'd rather play River Crocolisk".
If this ends up not seeing any play it is atleast a cool card for all the excitement it has created, more cards like this please!
The thing you seem to be missing Eversong is this is a common mechanic in many other card games. Even Magic has mill mechanics. And milling is how you counter combo decks the best. The only thing than Hearthstone hasn't done (sort of with rat, but it can backfire) is discard from the other player's hand. Yes this one card being the only real warlock mill card is just a lotto card, as a whole it isn't something as ridiculous as let's add 5 random free cards to your deck/hand that you don't even own or we'll let you discover answers to your opponent rather than having to deal with it yourself. Unfortunately all card games all have a casino element on chances of draw at least. If you wanted to make a "fair" game with no RNG everyone would get to stack their deck before the game started.
Let's look at your highmane example. If I lose a game because you destroyed those two cards from my deck than I would have lost had they been the bottom 2 cards. The chances of that are the same. It's much worse that you polymorph them when I play them. At that point I've invested mana and a draw. If my win condition is drawing Highmane when my board is cleared I'm going to lose a lot of games. And just as many time as you burn a Highmane you'll burn an Alleycat.
All this card does is bring you closer to fatigue and chance to ruin combos. What it burns only matters once you've gotten to fatigue or if it gets your combo. Until then it's the same as if the card burned was the last card in your deck and how often do games get that far?
Finally, please don't try to insult people just because you disagree with their comment. This card alone means nothing to the game. Yes there will be a few lucky burns, but will the chances of that be worth the instant loss in tempo for warlock? Come back when the warlock deathknight layout is revealed and we'll see if it really makes a difference. I salute anyone who successfully mills me, I love milling. It's a different style of play from the typical control/aggro types that have reigned up till now (with a few exceptions). As of yet I doubt this card will be in anything top tier.
Too Soon Executus. You posted this too soon! (The meta hasnt shifted yet)
But I agree that the psychological impact in a game like Hearthstone is really interesting. Most people just concede to RNG results and stuff. I'm also excited to see how the game will develop with this expansion
The feeling I get from reading all of this is:
a) if the card said "put the top card of the opponent's deck to the bottom of his deck", less people would complain (even though the effect on the game is exactly the same, unless things go to fatigue)
b) if the card said "reshuffle the opponent's deck", almost no one would complain, even though again virtually the same thing is happening (but this scenario is better if we do hit fatigue)
In both of the above cases (which is esp. funny in case (b)), revealing the top card before moving/shuffling can make people feel bad. If it was hidden and they didn't know what was (re)moved, they wouldn't feel nearly as bad, or bad at all.
Now, I get it that people's first instinct is to imagine the worst case scenario and scream "unfair", but reading all the explanations and analogies by many reasonable people here should help curb that instinct - as it is simply not grounded in reality.
If you feel something is unfair even when presented with logical explanations on why it is not, it is your choice. It is also a bad choice, as it only hurts you, and you alone are the only cause of it.
Barring fatigue (which is a valid point), at it's strongest, playing this card doesn't really increase your win chances at all, or hurt opponent's win chances. It only provides one additional piece of information (which card is less likely to be drawn), but it does so for both players. However, exactly because it will likely reveal what was removed, this card is basically a "hope crusher" if it hits an important thing. Reading this thread, it seems its greatest strength will be the psychological impact.
But that is the point! In any game that doesn't reach fatigue, both my (a) and (b) are affecting the game exactly the same as the actual card.
Whether the last card in your deck is there or not doesn't matter if you don't get to draw it.
The statement "it costs 2 cards to remove it for you" is only true if you consider the not-drawn cards to be an important resource - which they are not. They become a resource only at the point where they should be drawn.
(except in case of Shadow Visions, but Gnomeferatu doesn't affect that case as the Priest player would've drawn the top card anyway and Shadow Visions wouldn't be able to find it in the deck anymore on his turn).
Bottomline is - in any game where you drew say 15 cards in total, the other 15 that were left in your deck were completely irrelevant, and losing any or all of them wouldn't have affected the game whatsoever. You don't "lose" what you never had a chance to draw.
If the card will be revealed, yes, it will change how you (both) play. It will reveal information, but there is no difference between that and e.g. just showing you both the bottom card of one deck (you will still know that you won't draw it by the end of the game).
i.e. "As long as I have stuff in my deck, I can find a way to draw it."
Baring tutorlike cards of which there are few in use (e.g. Curator) - not if it's the bottom card of your deck. Not unless we would've reached fatigue anyway (which is a case everyone agrees is affected, but it's also such a minority of cases that it doesn't make the card good).
"If happens that Gnomeferatu doesn't reveal what was destroyed - it's not even absolutely frustrasting, its also sadistic, because you cannot plan for the rest of the match."
Why? You can plan just as well as you planned before. You don't know what's on the top and what's on the bottom of your deck. In 99% of the games, the bottom card is same as not in the deck. Your plans don't change.
Which sentence of mine makes you think I'm discussing anything else?
Again, yes, I'm aware of what it does, but you are not answering my question - *if* the burned card is not revealed, how does your planning process change?
If it is revealed (and it most likely will be), then both players have an additional piece of information and will build on that.
And if I lose my N'Zoth to it, whether I see it or not, I will not cry, because I understand I've never drawn it in the first place.
It's like playing Exodia Mage and not drawing Antonidas. It happens. That's why a deck with a single win condition is, well, a bad deck.
Hm the card is very good for crazy things, but that gnome looks a lot like the one from GvG expansion the one that played vs goblin if you remember in when it was in background ofc we can see it sometimes her being talked to innkeeper so might be small easter egg.
The future looks pretty salty to me :)
Its like when you play mill rogue and burn just one card. Thats do nothing