New Warlock Card Revealed: Gnomeferatu
A new card, Gnomeferatu, has been revealed by Zhihu!
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Umbra isn't a bad card, just need some good deathrattles, she even saw some play with the early versions of Aggro Druid.
The quest where over hyped by Blizz but some of them can end seeing play sooner of later with the right support, it wouldn't be a surprise if Priest and Mage quest get strong with this new expansion.
You only have to consider the numbers behind the card, 2/3 is a tested and reliable good body for 2 manas and the effect is strong because there's more scenarios in which it will be positive than negative, "low impact card" are the ones that you tend to keep in your hand so what is on top of the deck will probably be something that has more value than the 2/3, add to that a decent deck that most likely will appear thanks to the new cheap aoe of Lock and you have an strong card.
Is like when that dude made the numbers for Yogg and people laugh at him... and then Blizz had to nerf Yogg...
The tendency is clear so far, the vocal majority of the community tends to underestimate cards and then cry a lot because they are overpowered and this has been happening since... Naxx...? Fuck, I think that even undertaker was considered a "bad card that does nothing" at some point.
First off, I've been playing since beta (10 days before public release) , produced card review content for YouTube (which I've since stopped doing for lack of time due to college), and landed four consecutive legend finishes from BRM's release onward (s16-20). S20 was done with Aggro shaman.
Flame juggler saw fringe play in that deck because at the time, shaman's list of good 2 drops was totem golem, whirling zapomatic, flametongue, and (if you're feeling generous) knife juggler. Flame juggler came along as a solid body which could ping off a fair number of 1 & 2 drops. In a class with limited 2 drop options (whirling and knife both died to a lot of 1 drops and were therefore the best of a bad pick), flame juggler could have immediate impact on the board and survived most 1 drops. All this said, only about half of the aggro shaman decks at the time opted to run it. Why? It was rng heavy, and inconsistent.
By your own comparison to flame juggler, a card which had a chance to immediately impact the board in a class which wanted better 2 drops, this new warlock minion is inferior because it will never immediately impact the board, and it's still inconsistent and rng heavy.
Warlock, zoo specifically, is in the market for 2 drops, but this is not setting a high bar, and thus I'm not convinced a card which is marginally better than river crocolisk is going to make the cut.
Also "a card is a card, no matter where it is" is objectively wrong. Try playing against a face hunter/pirate warrior who has all 30 cards from his deck in hand on turn 1. He will faceroll you. Those aggro decks lose by running out of cards in hand. Only control decks care about the net sum of cards in hand + in deck, and even then they only care when playing against other control decks. By virtue of tap, warlock always runs out of cards faster, so this little mill 1 dink isn't swinging control games just by milling one.
Everytime that Gnomeferatu enters to the board and because her instead of drawing your truesilver champion you draw your trusty one drop... when the salt on your veins boils... you will hear the echo of a beautiful and distant crackling sound...
That sound is Ben Brode's laugh...
https://www.youtube.com/watch?v=WJJaZIDF1CU
Well sure. And when because of her instead of drawing a one drop you will draw Truesilver Champion, your opponent will be the one hearing this sound.
@ComandanteDango you mentioned that this card would be good because it has more positive outcomes than negative outcomes. That's just wrong. If you rate every card in your opponent's deck by how good it is for them to draw it, then sort them, you can find the exact middle. Anything rated lower than that card (half the deck) will improve the deck if it's removed. Any card above that (also half the deck) will worsen the deck if removed. Sometimes you burn a Tirion or a N'Zoth or a Brawl, but half the time you're burning a random 2 drop or 3 drop that gets the opponent one card closer to the cards you wanted to burn. It's not only a problem when you hit a one drop.
Ok, let's see the current strongest control deck in the meta: https://tempostorm.com/hearthstone/decks/freeze-control-mage-standard-meta-snapshot-july-31-2017
Ho, wow! The only bad card to hit in that list is Mana Wyrm, a card that your rival will probably keep on his hand.
If you hit any other card is already a good deal, if you hit a card that cost 3 or more is a pretty good deal and if you hit one of the 6 cards of which there's just one copy it's an excellent deal and you are destorying that plus whatever he has to spend to take the Gnomeferatu off the board.
Let's see Jade Druid: https://tempostorm.com/hearthstone/decks/jade-druid-standard-meta-snapshot-july-21-2017
WOW! Not a single bad card to hit and some of them will detroy the gameplan of your opponent or just wins you the game on the spot.
But those are slow decks, that doesn't counts! Let's see good old Token Chami: https://tempostorm.com/hearthstone/decks/token-shaman-standard-meta-snapshot-july-31-2017
Just 3 bad cards to hit, Fire Fly, Corsair and Patches... and Corsair is open to discusion, because if you hit a Corsair and Patches his still in the deck...
But that's 5 cards of 30... How many times are you going to hit Fire Fly? All the time, every time, nO?
Hearthstone isn't Magic people, decks are very limited and extremely synergy dependant, losing cards without getting something in exchanges isn't a favor and can cost you the match.
It doesn't matter how good the cards are, it matters how good they are relative to each other. Tirion is, in my opinion, the best card in the game. Right now, hitting a Tirion would seem really good. But if the other deck somehow had 15 cards better than Tirion in it, hitting Tirion would improve the quality of their deck, even if the other cards in their deck were all wisps. Even if all 30 cards in the opponent's deck are amazing, some are bound to be better than others, so hitting cards that aren't quite as amazing will improve the deck quality. The *only* exceptions to this are if your opponent goes through their entire deck, needs to draw more than half of the cards remaining in their deck for some sort of combo, or is losing their last secret for Arcanologist/Mad Scientist or some other searching effect.
I wonder if this works with Lakkari Sacrifice
Righto.
It'd be a huge buff to the quest if it did.
Also, jeez louise, that's a load of minuses.
And again a shitty mechanic for this super game, after the dirty rat, this shit. What a cancer game
What are you talking about? Dirty rat was the best thing they did in Un'Goro.
Patches is problem. Rogue quest is problem.
Dirty Rat and Counterspell are the two cards that actually force some interactivity against decks that try to play Solitaire.
This is a cool, although still useless, addition (the only ones kinda hit by this are Exodia Mage and pre-fatigue Jade)
Dirty Rat is not from ungoro
Sorry, right, MSoG (originally wanted to say in the last year ;))
Cool i lose my game (or obviously my opponent takes a huge advantage) because the dirty rat dropped my leeroy or my kazakus.. No i refuse to get fucked by this kind of card, that's not fun and the game doesn't need that
Dirty rat is one of the higher skill cards in the game, both to play and play around. Don't want your Kazakus pulled? Keep other minions in hand rather than dropping them on curve. If you're worried about dirty rat, you're probably playing a value game anyway.
The game needs more cards that require precision to play properly, not fewer. That being said, this card isn't one. This card is just plain bad.
How is this Battlecry irrelevant because you don't know what was removed? Its a 30 card deck and people don't throw in useless shit into them. You remove a value minion, great now i don't need to remove it. Remove a spell, great now i don't need to worry about it. Sure you don't know, but you absolutely know its removing something they would have otherwise played.
Worst case scenario is you discard a guys shit 1 drop late game. Still, a 2 mana 2/3 with the ability to remove a fireball or value minion is amazing.
Gnomes though? Comon.
Barring fatigue (not exactly a win condition for Warlock) or tutors (which are very rare in HS), removing a random card does nothing. The top card could as easily have been the bottom card, which would never have been relevant.
Wild Brann has found a new companion