Update 9:55 PM EST: Added update regarding Golden Cards in the Arena! Woot!
Upcoming Changes to Hearthstone Arena - Standard Format, More Spells, & More
Changes are coming to Hearthstone's Arena Mode and things are being changed up quite a bit. Say goodbye to the Wild format as Arena takes on the Standard card pool, among other changes.
- Arena drafts will be using the Standard format.
- Common and Basic cards will show up less than before.
- We will see more spells in our drafts.
- Neutral Classic cards will show up less frequently.
- Flamestrike and Abyssal Enforcer specifically will show up 50% less.
- Golden cards will now appear in the Arena
- If you own 1 golden copy of a card, the first copy of the card you get in the Arena will be Golden.
- If you own 2 golden copies of a card, all copies of the card you get in the Arena will be golden.
- Owning a golden legendary makes every copy of that legendary in Arena golden.
Dean "Iksar" Ayala provided some additional information.
- 68% Common, 20% Rare, 9% Epic, 3% Legendary on 26 of the 30 picks.
- The other 4 picks are 'Rare' picks that have a chance to be upgraded to Epic or Legendary at a slightly higher rate.
- Flamestrike and Abyssal Enforcer being 50% less likely to show up refers to it being 50% less likely to show up in terms of cards of its type.
- Flamestrike's card type in terms of the draft tree is ClassCard/Spell/NotMostRecentSet.
- Abyssal Enforcer is defined as a ClassCard/Minion/MostRecentSet.
- Commons as a whole show up more often that Rares, but any individual common will show up about as much as any individual Rare (or close to it). This means you should see a similar amount of Blizzards to Fireballs.
- They want realistic synergies in to draft in the Arena.
- They want drafting the set that just came out a fun way to discover the cards.
- He does not consider these changes to be forever ones.
- Dean could see rotating different sets in and out of the pool at some point. (Not exactly Standard, or Wild)
- If you have a draft that is currently using the Wild pool, you will keep that draft until you complete it.
Dean will be on hand throughout the day to talk more about the changes. We'll keep updating this post throughout the day.
Poll Time!
Official Announcement
Quote from ZeriyahIn our next update, we will be making a few changes to the Arena that should make it more interesting for our players and offer a much different experience with each set release.
• Arena will change from Wild format to Standard
- As more cards are added to the Arena pool, having each game feel meaningfully different actually becomes harder to accomplish. Many of the cool synergies between cards, such as Jade Golems or Mechs, live within each individual set release. Attempting to create decks that utilize these meaningful synergies in a wide and diluted card pool will become more and more difficult as the Wild card pool grows larger. Arena runs then becomes less about card synergies and smart deck choices and more about being fortunate enough to be presented with the best card from each set. This change should put the focus back on the player for good, synergistic Arena choices and make Arena decks feel more cohesive.
- We’ll be monitoring using the Standard format in Arena carefully, and we may add additional changes or formats in the future if it doesn’t meet our goals of having Arena feel interesting and different with each set release.
• Changes to Card Rarity Distribution
- We’re making a change to the frequency in which Common and Basic cards show up in the Arena. Common cards were about 78% of all Arena cards, and we felt that number was too high considering that many of the cards that focus around individual class identity and power level rely on the common cards of any given class. After this change, the number of Common and Basic cards that show up overall should be lower, giving more room for fun Rare, Epic, and Legendary cards to show up in an Arena run. In addition, the cards Abyssal Enforcer and Flamestrike will show up approximately 50% less in Arena.
• More Spells in a Run
- Spells have the power to swing a board state, generally more than minions do. Obviously, there are some exceptions to this. When the distribution of spells to minions is too low, the game usually ends up in the favor of the player that gets out their minions faster and more efficiently than the other player, because there aren’t enough cards that punish overextending. Bringing the distributions of spells and minions closer together allows for more room to have an Arena game that is more strategic and facilitates more plays and counter-plays to occur.
• Neutral Classic Cards Show Up Less
- A lot of neutral Classic cards tend to be minions without any text that lack interesting effects. While they are great for introducing newer players to Hearthstone and providing baselines for power level comparisons, they don’t make for compelling Arena run choices. This helps make more room for spells, class cards, and expansion cards to show up at a higher rate.
Golden Cards in Arena
- If you own golden cards in your collection, copies of that card that appear in your Arena run will show up as golden. If you own a single golden card, the first copy of it you choose will be golden. If you own two copies of a golden card, every copy of that card you choose in the Arena will be golden. If you own one golden Legendary, every copy of that Legendary you choose in Arena will be golden.
These changes will occur in an upcoming update near the end of February. We’ll see you in the Tavern!
Dean Ayala Comments on the Changes
Quote from Dean AyalaFor context, the numbers are around 68% Common, 20% Rare, 9% Epic, 3% Legendary on 26 of the 30 picks. The other 4 picks are 'Rare' picks that have a chance to be upgraded to Epic or Legendary at a slightly higher rate. Flamestrike is 50% less likely to show up refers to it being 50% less likely to show up in terms of cards of its type. For Flamestrike, its definition in terms of the draft tree is ClassCard/Spell/NotMostRecentSet. Meaning cards that share that definition will show up around 50% more often. Abyssal Enforcer is defined as a ClassCard/Minion/MostRecentSet, so it will show up ~50% less than cards in that bucket.
As a further note, rares and commons specifically have a very similar chance to show up on a card by card basis. What I mean by this is Commons as a whole show up more often that Rares, but any individual common will show up about as much as any individual Rare (or close to it). This means you should see a similar amount of Blizzards to Fireballs. This is a little strange so I'm curious what the feedback will be on it.
Talking about the exact chances to get any particular card could be a blog on its own. Each of the classes vary slightly because of the differences in #cards available and minion/spell ratio within each rarity. I recently asked a bunch of friends (who very, very heavily play arena) if they had an idea what the current ratio of commons/rares was and they had no idea. Makes me wonder how necessary a full report on that kind of thing is. In any case, I'm happy to clear up any outstanding questions you all have of the new system. The blog post for this was not the place to go over 100's of numeric details.
Have Team 5 considered making those changes without making Arena wild? I love everything you plan for arena, but I'm scared it might be boring in standard. Now we can risk to build synergistic deck like mech anything, dragon priest, beast druid etc. Making Arena standard will remove the risk part and introduce "meta" to arena, at least I'm afraid It might.
We did consider it. One of the most difficult draft problems for us to overcome is the ever-increasing card pool. Something I'm relatively sure of is that when a new set comes out, it would be cool to go to arena to draft that new set and check out what its synergies are all about. It becomes difficult to accomplish that when there start to be 1500+ cards available to draft. We want there to be realistic synergies to draft in arena, and we want drafting the set that just came out to be a fun way to discover the latest and greatest new cards.
That said, making arena standard is just one way to do this. I would not consider these current changes to be forever ones. The main takeaway for me in this development time was that smaller card pools lead to more interesting draft experiences, standard-arena specifically was a simple way for us to accomplish that. I could definitely see us rotating older sets in and out of the pool at some point, but for now I'm curious how these current changes will play out. Looking forward to getting feedback once the changes are released. (Source)
Why not have every areana run randomly generate 3 or four sets (also with classic/basic cards) so that each run has consistency but the arena itself has diversity. At the beginig of the run it might tell you that you rolled WOG GVG Naxx and MSG, you know what sets will appear and can plan your choices accordingly. The way this Change is I fell that arena will lose its fun identity and people will attempt to draft the same sort of decks that are being played in standard. I understand wanting consistency but I feel there are better ways to do that then taking away so many fun and memorable cards that have already been taken away in many formats.
I think this is a cool idea and one we've talked about in the past. I think it's a pretty reasonable solution but we decided to go with the simplest form of this for now and see how it plays out in practice. From doing a few hundred standard arena drafts myself, I think it's a pretty fun and different draft experience. Constructed and Arena decks on average are still a good distance apart even if they are using the same cards. I mentioned this above, but unless standard only arena gets overwhelmingly positive feedback post-release, I would expect there to be continued changes over time to the format. (Source)
What if I had drafted a arena deck before the changes go live with wild cards, am I still able to play or do I have to draft a new deck?
Will still be able to play. New drafts will have no Wild cards, but you will still run into a deck that does have them from time to time because it was an older draft that is being completed. (Source)
So much sky falling in this thread! Perhaps you guys should do a run or two in the new format before passing judgement??
It's people like you is why Blizzard gets away with this shit.
I'll obviously have to wait and see, but as many said, I liked how any Wild card would appear. Sure, it means there's less synergy, but that just makes it when you pull off the synergy that much more interesting and cool. And it's not like going Standard is going to diversify synergy. Mechs and Dragons are gone. If everyone's synergy is "Jade", that's not interesting any more.
Also, they say the changes to Standard-only was to keep arena "fresh". What made arena fresh to me was seeing a pool of 500+ cards, and always seeing different cards. Moving to standard might change the arena meta every expansion some, but to me, I rather see a variety of cards to keep things fresh, not the same jade druid or hand-buff paladin every arena run that will change every 4 months.
The other changes are interesting, although I don't think they are better or worse. More epics and more spells may marginalize skill. Currently, you pretty much know which cards you need to play around, but now that we're likely to see more impactful spells like Twisting Nether, (Standard versions of) Lightbomb and Enter the Coliseum, it's more of a RNG fest of whether the player has that board-wipe spell. I do recall a lot of complains back in Classic in arena about being way ahead and then spell X turned the board around. People now complain that you can't do that. One way or the other, people will complain.
Maybe they do this because the new expansions won't have interaction with wild cards due the amount of cards we have now, I am always pessimistic.
Oh come on as if this game wasnt ruined enough already ben Blode finds a way to destruct the only good thing left.
Standard arena sucks BALLS. And yeah have fun playing mage with 60+% spelldeck.
Spells in thias game are not weighted fair. Mage has better spells than other classes because the class is about spells.
Paladin is BTW insta unplayable in arena due to secrets. How stupid is the team to not instantly see this issue???
Also too strong cards like firelands etc. will just dominate arena meta.
Those changes are completely horrible and team 5 just wants to destroy arena because its a way to earn free gain and blizz wants to get rid of it. BUT the players investing time in arena to get otherwise overpriced packs wont switch to buying packs with real money theyll just switch the game.
Way to ruin this game.
Cool to see more new things being tried. Even if three months from now they say "Whoa, turns out that Wild Arena was more fun, we're going back!" it'll still be part of the learning and refining process.
Try something new, learn from mistakes!
These changes are not bad at all. Instead of, you know, relying on pure RNG you can actually start picking around the possible cards that you might encounter because there is now a limited card pool. Prior to that you couldn't pick your cards and play around every possible scenario because there were simply too many cards in the format.
How is this even slightly a casual move?
Thanks for reminding me, I'm installing Gwent asap.
Also faeria is quite nice lately, been having fun with my 3 wishes deck.
This is the funniest thing I have seen in this thread. Calling something that actually makes Arena more competitive casual.
I feel like the biggest change needed for Arena is a lower admission fee... I like playing arena, but i don't do it that much because of the pay wall.
150 g entry fee: As is
50 g entry fee: Only a guaranteed pack at something like 5+ wins
10g entry fee: You only win gold, with 10g at 3 wins, up to 50g at 12 wins. That way you can just 'casually' keep on playing arena without without winning or losing too much gold.
Oh and fuck Blizzard for changing it to standard. How incredibly hard can it be to see that building combo / murloc / jade / whatever decks in arena is not going to happen. Ever.
Would rather get a standard or wild option..... The other changes we will just have to play and see.
Idc what other people say, I absolutely LOVE these changes. It will make arena MUCh more balanced + interesting, these steps are just amazing, great job Blizz
The Blizzard Defense Force is going all out today.
The Blizzard Offense Force is also going all out today, whining about changes and how the game now sucks before even seeing what the new changes do to the game.