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Protection Paladin Artifact Intro and Flail, Legion Class Feedback, Tweets, DLC #526
Class Creation Competition - Grand Finale Voting
It's been over a month since our second ever Class Creation Competition started and now the Grand Finals have begun! We're down to four final contestants from over the 180 entries we started with and it's time for us to choose a winner.
So head on over to the grand finals thread to vote and share your feedback. In the grand finals thread you can click on each hero to be taken to that hero's information thread which explains the mechanics of the class and has a list of all their cards.
So what are you waiting for, go vote!
Mekkatorque's Workshop - Questing Mechanic
The following is fan created content and is not new cards being added to the game - although that could be cool!
Noxious' Mekkatorque's Workshop is a show where we see the design of new cards, adventures, and mechanics all in the name of glorious fun. On the previous two episodes, Nox has designed a new mechanic called Questing.
Questing is quite simple:
- You're given a task to complete.
- When you complete the task, you gain a reward.
- Only the active player can complete quests, and quests are completed at the end of the player's turn.
What do you think? Does this mechanic sound awesome for Hearthstone? Check out a few examples of quest cards below and then be sure to watch episode 1 and 2 which are also conveniently located below.
Keep up the good work, Hearthpwn!
Love the questing idea!!
Honestly those fan classes are pretty autistic.
Arguably simpler than jousting, and with a MUCH larger design space. So I don't see any reason Blizzard wouldn't at least consider it.
This is what inspire should have been.
This seems really fun! It's like a treasure hunt; you get the treasure after you complete the quest which can be fairly difficult to achieve. :D
My brain can't begin to comprehend how awesome and original this mechanic it is, but it's freaking awesome!
Rly nice mechanic, but even tho the examples r not that wordy, i dont think we will see it in the game. At least not implemented like that :( But would be super cool!
Cool mechanic idea.
This seems like a mechanic based on long-term investment, which Hearthstone is not good for. Too many ways to quickly kill a quest-giver, which means you've wasted the card.
That said, if there were quests which could act as combo pieces, they might see play. The downside there is that we see even more combo decks that involve very little interaction between players. It's just playing a fishbowl in coinflips. You win about half the time and just end up arbitrarily winning or losing based on card draw. Boring.
Additionally, why not have it take the same place as secrets, but allow your opponent to see what quests you're on? ((or not, I dunno)) You could even have a card that is literally nothing but a quest.
Another option would be to make quests similar to Elise Starseeker. Have the "quest" be either placed in your hand or added to your deck. It can only be played when conditions are met. So... You could easily have "Kill 5 minions" be a quest trigger and when 5 are killed, you can finally play the quest card. It shouldn't be terribly hard to adapt the code of combo cards or Bolvar to track things.
Questing was an essential part of WoW, which is somewhat the basis for this game. It could be a neat-o mechanic brought to us by an adventure path or expansion. Inspire is a similar concept, but I doubt we will see more Inspire cards made (and we really should not). It came in one expansion and that's that. Questing could be a more fun, more useful version... cause Inspire was god-awful.
That mechanic's on par with Inspire. And we all know how well that went.
Oh, wait...
I'm glad I'm not the only one who recognized that this is just essentially "Inspire", but renamed.
It's actually WORSE than Inspire mechanics since Inspire is something that can happen multiple times per game, assuming the minion lives, and there are interactions which in some circumstances allow you to "cheat" and inspire multiple times per turn.
This quest mechanic does the same thing (forces you to either play the minion on curve and hope it lives to complete the quest, or wait until you can complete the quest in the same turn to gain "value"). The difference being that quests appear to only be complete-able once.
Idea is sound, but execution is just a carbon copy of inspire.
The difference is that you would presumably get Quests that fulfill a theme that your deck already does, where Inspire forced people to use something that was usually only used if you had mana left over. You're right, it's very similar to inspire, but it's much better in that it actually can fit into existing archetypes, where as there was nothing to support Hero Power usage before TGT.
I'd explain myself a bit further, Purple, but what's the point? You and the rest of the community who apparently think "i don't agree with this opinion requires a downvote." There's no room for discussion of a mechanic anymore. Apparently if I don't cow-tow to ideas from popular streamers then it's just grounds for immediate downvotes.
Note: I'm not saying you downvoted, but I think the downvote mechanic is being highly abused for a forum where discussion is supposed to take place. There's a reason that blizzard stopped displaying dislikes if a post reached 0. But that's a topic for you and the other mods/website people to discuss.
Questing Mechanic sounds interesting to me. I don't know if those are the best quests(playing some specific cards for a quest,as someone already said) but as a mechanic it looks amazing and i would personally love to play some "quest decks".
Did he really? Because i saw this mechanic quite a while ago. Nice to see noxius taking credit for stuff he didn't do. Truly living up to his nickname. Obnoxious little guy.
How about you show us where you saw it previously?
It would be interesting if you got the quest after playing the card so it wouldn't be just a fancier combo. That would make it less powerful though unless the rewards were pretty good.
I like the mechanic. But its too much words for blizzard.