The Core Set for Year of the Pegasus, with many surprising additions and subtractions. Come check it out!
Quote from BlizzardWith each new Hearthstone year comes an update to the free Core Set that all players have access to. This year, Hearthstone’s 10th year, brings an exciting Core Set refresh designed to celebrate Hearthstone’s history and future with iconic old favorites and a few new friends! The new Core Set goes live when the Year of the Pegasus begins, but it’s just one of the many things we’re doing to celebrate throughout the year. This blog goes over all our Core Set updates, but you can learn more about all the other new year and anniversary festivities in our dedicated Year of the Pegasus blog.
Iconic Cards Return
We’re charging into the new year head-first! This Core Set, we’re making bold calls and bringing back some old favorites we haven’t seen in Standard for a while, including:
Friendly New Faces
We’re also celebrating the many new friends we’ve made along the way with four new Warcraft Rumble inspired cards, added directly into this year’s Core Set:
New Keyword: Elusive
After years of hunting, we’ve finally pinned down our most evasive keyword yet: Elusive! Minions with Elusive can’t be targeted by spells or Hero Powers. We’re updating several minions to have the new Elusive keyword—including the card that you voted into Core back in December: Evasive Wyrm! We also plan to use this effect a little bit more frequently in the upcoming year.
Core Card Shakeups
Because the Core Set is the free baseline set that underpins the entire year of Hearthstone expansions, Core rotation is always a good time for us to evaluate what we want that foundation for the year to look like. We do this not just in deciding what to keep, remove, and add to Core, but also in adjustments to the cards we include.
This year, we felt it was time to uproot Druid’s ramping mechanic, reduce Rune requirements for several Death Knight cards, and upgrade some of our old favorite cards for the modern game. You can find all the upcoming changes linked here:
With that baseline known, you’re ready to jump into next expansion’s reveals. Don’t forget to check out the New Year blog for more details about the upcoming festivities—it all starts soon!
You can tell that they're now starting to realize that runes were a mistake in death knight. They're rotating most 3 runes or removing 1 rune off other the requirements. Last few expansions have really been pushing rainbow.
I want my leeroy faceless lock deck back for total smash face hilarity! I had many a good laugh with that deck and many a win!
I remember years and years ago when they had plenty of arguments for NOT implementing the elusive keyword :P
That Twisting Nether buff is cute if anything
I'm quite happy and relieved with the Death Knight changes. While losing Patchwerk is a pretty big hit for blood dk it definitely had to go. But in exchange for core control cards that were expensive to craft for a deck. Cutting the rune requirement from Acolyte of Death is pretty big.
Rest in Hell Patchwerk. Say hello to Tickatus for us.
Interesting changeup to bring back the spell damage totem. Going to make it harder for Even Shaman in Wild since with it you'll blastnuke your board with Jam Session. Probably see more use of Trusty Companion over it. Also might cause a return of Odd Shaman - that archetype was gutted with the removal of spell damage on demand.
With Leeroy and Liadrin back for pally, we are doomed to yet another pally meta. Whoever makes the decisions at Blizzard obviously only plays pally.
Some people just cant stop overacting and baby raging about paladin I guess.
Ye, they are based on hs replay, the ranking has always been a lie, there the paladin is always the first class, but without showing the rank at which that winning percentage occurs (on hsreplay paladin is the first class every meta literally since the site opened, just LOL) what it actually reports/happen is that; Paladin is the most played class in bronze to climb, so it receives cry and nerfs just because it is a popular at low rank, therefore where the vast majority of hs players are, certainly not because it is op, Paladin hasn't received anything of really broken by many years) so if they closed hs replay no one would cry paladin (they don't know how to play and are influenced by what they see on that site) Paladin class among other things that has never really been problematic, how can a class that plays board be problematic? pladin deck always waits a turn before doing damage face, so it always allows you to play around it (actually one of the healthiest classes) Then if you don't have answers, well, you also have to learn how to lose a game, luck with the draw can't always come...
Now We have a warrior/druid where EVERY single turn charges you 20 damage in your face with 20 armor and with ridiculus cost of mana, and they complain about lerroy with 9 cards in hand to buff her, complain about meme stuff LOL, ridiculous... (problematic decks are those that win by otk, decks without counters, eithout interaction, not a deck counterable by a taunt, freeze, silence, aoe, your board, etc.
Some people need to learn to play and stop relying on the crying of kids on reddit or hs replay fake ranking) in this way they nerf low rank or mid rank classes creating even more imbalance (they should stop listening to the whining of the incompetent) go crying on cards with zero value) like the 3 mana card of the paladin that threw two 1 mana minions onto the field nerfed to 4 mana :D (it was already really bad card before, let alone now, lol, community of chicken-rank players complaining about paladin, everything confirms the thesis
This happens because the vast majority of players don't play legend (so many cry at low rank and no one or just a minority at high ranks, where the top tier decks continue to act undisturbed) this must stop for the good of the game...
These developers need to show their balls and stop pandering to a small minority of the total community on reddit, they have all the data in their databases, there's no need for a kid to cry, they already know what to nerf and what not to (it's a game of cards, mathematics is enough to understand what is op, cry instead have zero value
Is Leeroy really a good idea you just know that Paladin will set up some kind of OTK with Windfury. And overall there is alot of bounce effects in the game aswell. I think it was a reason for it being removed from Standard in the first place I don't see a good reason to take it back.
Also isnt it about time we see Shadowstep being moved away from Standard. I think the card is creating a wall for what you can print for Rogues without risking it becoming to powerful. And it really is one of the last ever green cards powerful cards that has been a staple for the class since start.
It's been time to rotate shadowstep for 7 years now.
Gnomelia looks nuts. Every control deck is going to have her, it's difficult to imagine a board that she can't deal with, it's a super mega swipe.
Druid without Nourish is going to be a completely different class lol
Paired with losing Wild Growth, Druid isn't doing much Ramping post-rotation. Their only ramp options now are Splish-Splash Whelp (build-around requirement), Crystal Cluster (6 mana), or Doomkin (6 mana)
Gnomelia is just a worse Dissonant Pop with the benefit of not clearing your own board, but not leaving a 3/3 for you and potentially not even clearing their boards depending on how many minions they have, taunt, etc.
Gnomelia is neutral, that's the biggest difference.
Dissonant/harmonic pop is one of the best board clears they've ever printed. If this is a slightly worse version than that, then it'll be in every deck. I havent looked at what board clears are rotating, but the ones in the current meta are overtuned. We need less board clears, not more. Putting minions on the board should be mandatory to win.
After 10 years, finally the Elusive keyword \[T]/
I only play Wild, so I only care about the Core Set for the free cards and buffs, and I'm not sure how good is going to be Leeroy in standard. I know a lot of people have PTSD for what it was back in the day, but knowing how absolute nobody plays it in a format when you have access to all cards in the game I think that is going to be like Zilliax , argubly the best card in the game during its prime, but it was in standard for an entire year and barely saw play.
Goodbye and Good Riddance Solar Eclipse
wow so many years of saying "elusive cant be a keyworad because its unclear" they finally gave up