The first day of the new month, and a new Season! This is the 116th Ranked Season, and we are a getting close to the end of Reveal period for the new Showdown in the Badlands expansion and BlizzCon!
November will be a tale of 2 expansions, as almost precisely at the mid-point does the new expansion drop and hugely shake up the Meta.
As in previous months you now have the option to play ranked in the new game mode Twist, and not just in Standard or Wild! We have the new Twist rules for November down below!
Good luck in this Meta and see you on ladder!
November 2023 Twist Rules
Quote from BlizzardTwist Seasonal Update: Wonderful Un’Goro
We’re expanding the Wonders format for November, adding Un’Goro to the mix! With this update, the sets that are legal in Wonders will be:
- Caverns of Time
- Legacy (not Core)
- Curse of Naxxramas
- Goblins vs Gnomes
- Blackrock Mountain
- The Grand Tournament
- The League of Explorers
- Whispers of the Old Gods
- One Night in Karazhan
- Mean Streets of Gadgetzan
- Journey to Un’Goro
There will be no special rules modifier for the November season, but there is one more card pool update:
- “The Caverns Below” is banned in Twist this season.
Rewards
A new month also means we all received our ranked rewards from last month. You can let us know in the comments if there was anything particularly cool you got from the reward boxes or packs!
We'll leave you with the Moonkin Cardback reward for the November 2023 season. You will need 5 ranked ladder wins in November 2023 to get it. "Moonkin: Equipping this may cause an adorable moonkin hatchling to follow you."
The Card Backs of Hearthstone
Learn more and see all the Card Backs in our dedicated guide.
I think that twist seem more a standard 2.0 or "standard classic" than some like wild. The same expansions that was standad in some moment with few changes (30 a 40 cards in a deck or 1 expansion more). I hope too something more unusual like the first month without general cards.
Nothing to report from Season rewards (yet) since you already got Badlands packs. Which I am actually happy about.
By the way: Anyone actually excited about the new Twist season?
I can't adequately express how utterly disappointed I am about how Twist was ruined right from the start. Such a simple, promising idea that would need so little maintenance and effort to deliver a good experience and a welcome alternative to Standard and Wild, and it was instantly and lastingly turned into a worse Duels. Instead of an ever-changing format with different set combinations and a new ruleset to create new deckbuilding incentives, a completely new meta every month, it so far has been nothing but the old (wild) meta reheated with a bunch of brand new cards thrown in for monetization. And all that changes is the chronologically next set to be added. Unbelievable! What a waste!
So, is it at least fun to play? Will Un'goro add something you wanted to see?
I think that they don't have enough resources to take care of the mode as they expected to.
This month the twist is basically absent probably because it concurrently release the next expansion
I may could use 2 or 3 cards in Dragonpriest. I would like to have K&C added instead of Un‘goro because of Duskbreaker, which is the only card I miss in this deck.
I had some fun playing dragonpriest the last two month and I‘m really happy that this deck was playable again.
Besides that You‘re absolutely right. I thought they would make more uncommon rules where you have to built around your deck. More like some of the tavern brawls. Maybe they will do this in future.
See, that's what I don't get. I quite possibly underestimate how much effort really goes into setting these things up and keeping them running, but Twist is such a simple, flexible format that you could have it randomized and it would work.
Throw 3-4 expansions in a pot, spice it with the ruleset of an old tavern brawl, and that's fine for a month. Schedule a balance patch for week 2 if necessary.
Have a month of Blackrock Mountain, Kobolds and Catacombs, Boomsday Project and Rise of Shadows, and use the "all minions are 1 mana 1/1s" and done. Ban a power outlier if there is one, then make next month Demon Hunter Initial Set, Rastakhans Rumble, Forged in the Barrens and Castle Nathria, and players start with 10 mana and 10 armor. No need to reinvent the wheel or even put much thought into it. There will always be some meta, people will always find decks that are stronger than others, even if there is no real synergy to speak of, and it will never become stale. People who want more refined decks with well supported themes have Standard and Wild.
Perhaps there's be far more effort behind this than just checking a few boxes and rummage through old assets. Maybe I'm making this sound easier than it is. But then again, when they don't have the resources to make this possible, likely knowing in advance when expansions, mini-sets and the like are scheduled, they picked a really bad time to launch the mode.