Machadogps just revealed a new Showdown in the Badlands card: Gunslinger Kurtrus
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Can health be 0 or is it capped to 1?
NVM didn't saw the video
Enough lame Naga crap, more Gunslinger DH please.
How does it work with divine shield?? any idea
Leo said that any weird interaction to damage and deathrattle or any other doesn't count - if the minion's health goes to zero, it's removed from hand and play
Yeah, divine shield doesn't work with this. When the card is in your hand it doesn't have divine shield, it only has stats. The divine shield and all other effects, are activated when it enters the battlefield. So it will take direct damage from this.
Oh my God... Reno Demon Hunter support in Wild. Pairing this with Brann Bronzebeard is going to make a lot of Combo Druids cry. I will relish in drinking their salty tears.
Cool card, but as a no duplicates payoff it's kinda shit.
Ummm... How should I say this? This doesn't just destroy the minions, it means that they can't be rezzed because they never hit the battlefield. In layman's terms, you're effectively destroying the cards in their hand. That is fucking nuts in Wild, especially with the combo decks they have there. If memory serves me correctly, this works similar to Mutanus - If that card is destroyed in hand, it's fucking gone.
Vs Warrior in reveal animation: Kills a bunch of pack filler.
Vs Warrior actually: “Thanks for enraging my Grommash idiot”
This is cool but it also indicates they will be bringing more of those LAME year of the gryphon OCs back in future which might not be so cool
Can you give some examples of these OCs from Year of the Gryphon?
The orcish mary sue, the paladin and warlock sisters with the daddy issues, the mentally handicapped tauren, the boring virtuous draenei lady, the you-know-what self-insert character...
The others are not bad, unfortunately the writing was still extremely poor for all of their little solo stories.
I would honestly wager that this somewhat poor attempt at "u no what" self-insert characters was only greenlit because:
-less man hours of game testing
-glosses over bad mechanics
-makes company look inclusive
-resembles an avenger-type facade
And it's honestly something I rather see in an indie RPG, than an Online Card Game
It's warcraft, there's tons of wacky places they could reopen that wouldn't even be canon to "real fans"
And focusing on zeroes to heroes felt like a cheap way to mirror blockbusters of "those times"
I just don't want to see those awful characters printed on my cards anymore
I like the idea, but I have honestly no idea whether this is good or not, not even counting for the Highlander restriction.
It can be "destroy all minions in your opponents hand" or "do nothing". One is obviously strong, the other obviously not worth it, but anything in between... is that good? I also haven't really looked into how a Highlander DH woud look like, and whether this effect would help the gameplan.
For example, Dinotamer Brann was huge, far stronger than I had anticipated, and Highlander Hunter was basically a midrange deck, true to Hunter's aggressive playstyle. Summing Krush for 7 mana was surprisingly what Hunter wants in a Highlander deck,
This is a disruption piece that could matter against fast and slow decks alike, but it's not really giving your deck a direction other than that you should benefit somehow from a 5 mana disruption tool.
It's one of those cards that are 10/10 as long as their deck archetype is playable.
5 mana for a 4/6 body is pretty stable and the effect easily kills opponents momentum, which is gg vs DH.
If any of the Mercenaries come back in the Cowboy expansion, Kurtrus makes the most sense. With his (literal) demons killed, he's now a wanderer searching for meaning, and filling in the "Wandering gunman" mantle like so many Western protagonists.
The effect is fascinating, though maybe difficult to properly gauge without trying it. Dealing damage to minions in your opponent's hand can mean anything from discarding one or two junk cards and cheap minions to deleting crucial combo pieces, which can range from incidental to game ending. And it's better against spell heavy decks which rely on a small number of minions for their power turns, as they don't have cheap garbage minions to eat the shots. But this is all theoreticals - and could very easily turn into a "do nothing" if minions in your opponent's hand are too big or wide to hit anything of note. Also worth mentioning this is particularly bad against handbuff because the extra stats will eat lots of shots.
Finally, after years and years of controversy in Custom Card forums, damagin minions in hand is already a thing.
I assume, that even if the logic is that the minion dies when it takes damage, is coded as being destroyed from hand, like the Patchwerk effect, so dosn't triggers Deathrattles, and dosn't count as being Discarded from hand. With feels as the most logic decision to me. I don't know how actually good the card is, cause dosn't impact the board, but is a pretty solid disruption option against Combo decks. And also is nice to see Kurtrus Ashfallen back, as a Cowboy, for some reason.
What better class to feature lonesome cowboys than the one of outcasts?